- Modify all paint buttons (close,reset,rotate,mark,resize buttons).

preferencesAboutTextFull
agriche 9 years ago
parent 411a09886a
commit 691eb2a8b3
  1. 215
      src/tools/UBGraphicsProtractor.cpp
  2. 11
      src/tools/UBGraphicsProtractor.h

@ -35,6 +35,10 @@
#include "core/memcheck.h"
#include <QtWidgets/QGraphicsView>
//#include <math.h>
const QRectF UBGraphicsProtractor::sDefaultRect = QRectF(-175, -175, 350, 350);
@ -78,7 +82,9 @@ UBGraphicsProtractor::UBGraphicsProtractor()
setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::CppTool)); //Necessary to set if we want z value to be assigned correctly
setFlag(QGraphicsItem::ItemIsSelectable, false);
setTransform(QTransform::fromScale(1.5, 1.5), true);
setScale(1.5);
}
@ -181,7 +187,6 @@ void UBGraphicsProtractor::mousePressEvent(QGraphicsSceneMouseEvent *event)
event->accept();
}
void UBGraphicsProtractor::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF currentPoint = event->pos();
@ -190,6 +195,13 @@ void UBGraphicsProtractor::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
qreal angle = startLine.angleTo(currentLine);
qreal scaleFactor = currentLine.length()/startLine.length();
qreal mod_angle = 0;
if (angle>350)
{
mod_angle= angle - 360; // only for debugging
angle= angle - 360;
}
switch (mCurrentTool)
{
case Rotate :
@ -197,13 +209,17 @@ void UBGraphicsProtractor::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
mStartAngle = mStartAngle + angle;
setStartAngle(mStartAngle * 16);
mPreviousMousePos = currentPoint;
//qDebug() << "UBGraphicsProtractor Rotate"<<"mStartAngle= "<<mStartAngle<<"angle = "<<angle<<"modulo_angle"<<mod_angle;
break;
case Resize :
prepareGeometryChange();
setTransform(QTransform::fromTranslate(rect().center().x(), rect().center().y()), true);
setTransform(QTransform::fromScale(scaleFactor, scaleFactor), true);
setTransform(QTransform::fromTranslate(-rect().center().x(), -rect().center().y()), true);
setPos(rect().center().x(), rect().center().y());
setScale(scaleFactor);
setPos(-rect().center().x(), -rect().center().y());
mScaleFactor *= scaleFactor;
break;
@ -250,6 +266,10 @@ void UBGraphicsProtractor::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
update();
break;
case Resize:
update();
break;
default :
QGraphicsEllipseItem::mouseReleaseEvent(event);
break;
@ -326,7 +346,9 @@ qreal UBGraphicsProtractor::antiScale() const
QRectF UBGraphicsProtractor::resetButtonRect () const
{
qreal antiSc = antiScale();
//qreal antiSc = antiScale();
qreal antiSc = 1;
if (buttonSizeReference().width() * antiSc <= buttonSizeReference().width() * 15)
return QRectF(-buttonSizeReference().width() * 7, -buttonSizeReference().height() * antiSc / 2,
@ -336,10 +358,14 @@ QRectF UBGraphicsProtractor::resetButtonRect () const
buttonSizeReference().width() * antiSc, buttonSizeReference().height() * antiSc);
}
QRectF UBGraphicsProtractor::closeButtonRect () const
{
qreal antiSc = antiScale();
//qreal antiSc = antiScale();
qreal antiSc = 1;
//qDebug() << "UBGraphicsProtractor closeButtonRect"<<"antiSc = "<<antiSc;
if (buttonSizeReference().width() * antiSc <= buttonSizeReference().width() * 2)
return QRectF(-buttonSizeReference().width() * 9, -buttonSizeReference().height() * antiSc / 2,
@ -350,12 +376,15 @@ QRectF UBGraphicsProtractor::closeButtonRect () const
else
return QRectF(-buttonSizeReference().width() * antiSc / 2, -buttonSizeReference().height() * antiSc / 2,
buttonSizeReference().width() * antiSc, buttonSizeReference().height() * antiSc);
}
QRectF UBGraphicsProtractor::resizeButtonRect () const
{
qreal antiSc = antiScale();
//qreal antiSc = antiScale();
qreal antiSc = 1;
if (buttonSizeReference().width() * antiSc <= buttonSizeReference().width() * 15)
return QRectF(buttonSizeReference().width() * 8, -buttonSizeReference().height() * antiSc / 2,
@ -378,6 +407,7 @@ void UBGraphicsProtractor::paintGraduations(QPainter *painter)
const int oneDegreeGraduationLength = 5;
QFont font1 = painter->font();
#ifdef Q_OS_OSX
font1.setPointSizeF(font1.pointSizeF() - 3);
#endif
@ -438,47 +468,136 @@ void UBGraphicsProtractor::paintButtons(QPainter *painter)
{
Q_UNUSED(painter);
qreal co = cos(mStartAngle * PI/180); // cos(rad)
qreal si = sin(mStartAngle * PI/180); //sin(rad)
if (mShowButtons)
{
qreal antiSc = antiScale();
qreal scale = buttonSizeReference().width() / mCloseSvgItem->boundingRect().width();
mCloseSvgItem->setPos(closeButtonRect().topLeft() + rect().center());
/*qDebug() << "UBGraphicsProtractor paint()"
<<"closeButtonRect_Topleft="<<closeButtonRect().topLeft()
<<"mStartAngle="<<mStartAngle
<<"mCurrentAngle="<<mCurrentAngle
<<"rect_center = "<<rect().center();
*/
// Determine and apply the coordinates of the close button object.
//---------------------------------------------------------------
qreal pos_close_x = closeButtonRect().topLeft().x()* co;
qreal pos_close_y = qAbs(closeButtonRect().topLeft().x()) * si + closeButtonRect().topLeft().y();
qDebug() << "pos_close_x ="<<pos_close_x<<"pos_close_y ="<<pos_close_y<<"cos"<<co<<"sin"<<si;
mCloseSvgItem->setPos(pos_close_x,pos_close_y);
mCloseSvgItem->resetTransform();
mCloseSvgItem->setTransform(QTransform::fromTranslate(-closeButtonRect().left(),-closeButtonRect().top()), true);
mCloseSvgItem->setRotation(rotation() -mStartAngle);
mCloseSvgItem->setTransform(QTransform::fromTranslate(closeButtonRect().left(), closeButtonRect().top()), true);
mCloseSvgItem->setTransform(QTransform::fromScale(scale * antiSc, scale * antiSc), true);//this do not impact the bounding box of thr svg item...
//mCloseSvgItem->translate(-closeButtonRect().left(),-closeButtonRect().top()); --
mCloseSvgItem->setPos(-pos_close_x,-pos_close_y);
//mCloseSvgItem->setPos(-closeButtonRect().left(),-closeButtonRect().top());
//mCloseSvgItem->rotate(-mStartAngle); --
mCloseSvgItem->setRotation(rotation() - mStartAngle);
//mCloseSvgItem->translate(closeButtonRect().left(), closeButtonRect().top()); --
mCloseSvgItem->setPos(pos_close_x, pos_close_y);
//mCloseSvgItem->setPos(closeButtonRect().left(), closeButtonRect().top());
//mCloseSvgItem->scale(scale * antiSc, scale * antiSc);//this do not impact the bounding box of thr svg item...
mCloseSvgItem->setScale(scale );//this do not impact the bounding box of thr svg item...
mResetSvgItem->setPos(resetButtonRect().topLeft() + rect().center());
// Determine and apply the position on the reset button object.
//------------------------------------------------------------
qreal pos_reset_x = resetButtonRect().topLeft().x()* co;
qreal pos_reset_y = qAbs(resetButtonRect().topLeft().x()) * si + resetButtonRect().topLeft().y();
mResetSvgItem->setPos(pos_reset_x,pos_reset_y);
//mResetSvgItem->setPos(resetButtonRect().topLeft() + rect().center());
mResetSvgItem->resetTransform();
mResetSvgItem->setTransform(QTransform::fromTranslate(-resetButtonRect().left(), -resetButtonRect().top()), true);
mResetSvgItem->setRotation(rotation() -mStartAngle);
mResetSvgItem->setTransform(QTransform::fromTranslate(resetButtonRect().left(), resetButtonRect().top()), true);
mResetSvgItem->setTransform(QTransform::fromScale(scale * antiSc, scale * antiSc), true);//this do not impact the bounding box of thr svg item...
//mResetSvgItem->translate(-resetButtonRect().left(), -resetButtonRect().top());--
mResetSvgItem->setPos(-pos_reset_x, -pos_reset_y);
//mResetSvgItem->rotate(-mStartAngle);--
mResetSvgItem->setRotation(-mStartAngle);
//mResetSvgItem->translate(resetButtonRect().left(), resetButtonRect().top());--
mResetSvgItem->setPos(pos_reset_x, pos_reset_y);
//mResetSvgItem->scale(scale * antiSc, scale * antiSc);//this do not impact the bounding box of thr svg item...
mResetSvgItem->setScale(scale );//this do not impact the bounding box of thr svg item...
// Determine and apply the position on the resize button object.
//------------------------------------------------------------
qreal pos_resize_x = resizeButtonRect().topLeft().x()* co;
qreal pos_resize_y = -(resizeButtonRect().topLeft().x()) * si + resizeButtonRect().topLeft().y();
qDebug() << "pos_resize_x ="<<pos_resize_x<<"pos_resize_y ="<<pos_resize_y;
mResizeSvgItem->setPos(resizeButtonRect().topLeft() + rect().center());
// mResizeSvgItem->setPos(resizeButtonRect().topLeft() + rect().center());
mResizeSvgItem->setPos(pos_resize_x,pos_resize_y);
mResizeSvgItem->resetTransform();
mResizeSvgItem->setTransform(QTransform::fromTranslate(-resizeButtonRect().left(), -resizeButtonRect().top()), true);
mResizeSvgItem->setRotation(rotation() -mStartAngle);
mResizeSvgItem->setTransform(QTransform::fromTranslate(resizeButtonRect().left(), resizeButtonRect().top()), true);
mResizeSvgItem->setTransform(QTransform::fromScale(scale * antiSc, scale * antiSc), true);//this do not impact the bounding box of thr svg item...
mResizeSvgItem->setPos(-pos_resize_x, -pos_resize_y);
//mResizeSvgItem->rotate(-mStartAngle);--
mResizeSvgItem->setRotation(-mStartAngle);
mRotateSvgItem->setPos(rotateButtonRect().topLeft() + rect().center());
//mResizeSvgItem->translate(-resizeButtonRect().left(), -resizeButtonRect().top());--
mResizeSvgItem->setPos(pos_resize_x, pos_resize_y);
// mResizeSvgItem->scale(scale * antiSc, scale * antiSc);//this do not impact the bounding box of thr svg item...
mResizeSvgItem->setScale(scale);//this do not impact the bounding box of thr svg item...
// Determine and apply the position on the rotate button object.
//--------------------------------------------------------------
qreal qPow_x = qPow(rotateButtonRect().topLeft().x(),2);
qreal qPow_y = qPow(rotateButtonRect().topLeft().y(),2);
qreal module_rotate_pos = qSqrt(qPow_x + qPow_y);
qreal arg_rotate_pos = (qAtan2(rotateButtonRect().topLeft().y(), rotateButtonRect().topLeft().x())); //argument in radian
qreal co_r = cos(-mStartAngle * PI/180 + arg_rotate_pos); // cos(rad)
qreal si_r = sin(-mStartAngle * PI/180 + arg_rotate_pos); //sin(rad)
qreal pos_rotate_x = (module_rotate_pos * co_r) ;
qreal pos_rotate_y = (module_rotate_pos * si_r) ;
mRotateSvgItem->setPos(pos_rotate_x,pos_rotate_y);
//mRotateSvgItem->setPos(rotateButtonRect().topLeft() + rect().center()); --
mRotateSvgItem->resetTransform();
mRotateSvgItem->setTransform(QTransform::fromTranslate(-rotateButtonRect().left(), -rotateButtonRect().top()), true);
mRotateSvgItem->setRotation(rotation() -mStartAngle);
mRotateSvgItem->setTransform(QTransform::fromTranslate(rotateButtonRect().left(), rotateButtonRect().top()), true);
mRotateSvgItem->setTransform(QTransform::fromScale(scale, scale), true);//this do not impact the bounding box of thr svg item...
mRotateSvgItem->setPos(-pos_rotate_x, -pos_rotate_y);
//mRotateSvgItem->rotate(-mStartAngle);--
mRotateSvgItem->setRotation(-mStartAngle);
mRotateSvgItem->setPos(pos_rotate_x, pos_rotate_y);
//mRotateSvgItem->scale(scale, scale);//this do not impact the bounding box of thr svg item...
mRotateSvgItem->setScale(scale);//this do not impact the bounding box of thr svg item...
//qDebug()<<"UBGraphicsProtractor scale()"<<"scale ="<<scale<<"antiSc = "<<antiSc <<"mScaleFactor ="<<mScaleFactor;
}
qreal scale = markerSizeReference().width()/mMarkerSvgItem->boundingRect().width();
mMarkerSvgItem->setPos(markerButtonRect().topLeft() + rect().center());
qreal pos_marker_x = markerButtonRect().topLeft().x()* co;
qreal pos_marker_y = -(markerButtonRect().topLeft().x()) * si + markerButtonRect().topLeft().y();
// mMarkerSvgItem->setPos(markerButtonRect().topLeft() + rect().center()); --
mMarkerSvgItem->setPos(pos_marker_x, pos_marker_y);
mMarkerSvgItem->resetTransform();
mMarkerSvgItem->setTransform(QTransform::fromTranslate(-markerButtonRect().left(), -markerButtonRect().top()), true);
mMarkerSvgItem->setRotation(rotation() - mStartAngle - mCurrentAngle);
mMarkerSvgItem->setTransform(QTransform::fromTranslate(markerButtonRect().left(), markerButtonRect().top()), true);
mMarkerSvgItem->setTransform(QTransform::fromScale(scale, scale), true);//this do not impact the bounding box of thr svg item...
//mMarkerSvgItem->setPos(-markerButtonRect().left(), -markerButtonRect().top());--
mMarkerSvgItem->setPos(-pos_marker_x, -pos_marker_y);
//mMarkerSvgItem->rotate(- mStartAngle - mCurrentAngle);
mMarkerSvgItem->setRotation(- mStartAngle - mCurrentAngle);
mMarkerSvgItem->setPos(pos_marker_x, pos_marker_y);
//mMarkerSvgItem->setPos(markerButtonRect().left(), markerButtonRect().top());--
//mMarkerSvgItem->scale(scale, scale);//this do not impact the bounding box of thr svg item...
mMarkerSvgItem->setScale( scale);//this do not impact the bounding box of thr svg item...
mCloseSvgItem->setVisible(mShowButtons);
mResetSvgItem->setVisible(mShowButtons);
@ -486,6 +605,8 @@ void UBGraphicsProtractor::paintButtons(QPainter *painter)
mRotateSvgItem->setVisible(mShowButtons);
mMarkerSvgItem->setVisible(true);
}
@ -539,7 +660,6 @@ void UBGraphicsProtractor::paintAngleMarker(QPainter *painter)
painter->restore();
}
UBGraphicsProtractor::Tool UBGraphicsProtractor::toolFromPos(QPointF pos)
{
pos = pos - rect().center();
@ -550,10 +670,18 @@ UBGraphicsProtractor::Tool UBGraphicsProtractor::toolFromPos(QPointF pos)
t.rotate(mCurrentAngle);
QPointF p2 = t.map(pos);
if (resizeButtonRect().contains(p1))
qDebug() << "UBGraphicsProtractor toolFromPos()"<<"p1="<<p1<<"p2 ="<<p2<<"closeButtonRect_topLeft=";
qDebug() <<"closeButtonRect_topleft"<<closeButtonRect().topLeft()<<"closeButtonRect_width"<<closeButtonRect().width();
if (resizeButtonRect().contains(p1.x(),p1.y()))
//if (resizeButtonRect().contains(p1))
return Resize;
else if (closeButtonRect().contains(p1))
{
qDebug() << "UBGraphicsProtractor toolFromPos()"<<"closeButtonRect_Topleft="<<closeButtonRect().topLeft();
return Close;
}
else if (resetButtonRect().contains(p1))
return Reset;
else if (rotateButtonRect().contains(p1))
@ -613,10 +741,19 @@ void UBGraphicsProtractor::copyItemParameters(UBItem *copy) const
void UBGraphicsProtractor::rotateAroundCenter(qreal angle)
{
Q_UNUSED(angle);
// Q_UNUSED(angle);
// Align the implementation with the others apps objects.
QTransform transform;
transform.translate(rotationCenter().x(), rotationCenter().y());
transform.rotate(angle);
transform.translate(- rotationCenter().x(), - rotationCenter().y());
setTransform(transform, true);
}
QPointF UBGraphicsProtractor::rotationCenter() const
{
return QPointF(rect().x(), rect().y());
}

@ -28,13 +28,20 @@
#ifndef UBGRAPHICSPROTRACTOR_H_
#define UBGRAPHICSPROTRACTOR_H_
#include <QtGui>
//#include <QtGui>
#include <QtWidgets>
#include <QtWidgets/QGraphicsItem>
#include <QtWidgets/QGraphicsView>
#include <QtSvg>
#include "core/UB.h"
#include "tools/UBAbstractDrawRuler.h"
#include "domain/UBItem.h"
#include "frameworks/UBGeometryUtils.h"
class UBGraphicsScene;
class UBGraphicsProtractor : public UBAbstractDrawRuler, public QGraphicsEllipseItem, public UBItem
@ -76,6 +83,7 @@ class UBGraphicsProtractor : public UBAbstractDrawRuler, public QGraphicsEllipse
QRectF boundingRect() const;
void paintGraduations(QPainter *painter);
private:
// Helpers
void paintButtons (QPainter *painter);
@ -88,6 +96,7 @@ class UBGraphicsProtractor : public UBAbstractDrawRuler, public QGraphicsEllipse
QSizeF buttonSizeReference () const{return QSizeF(radius() / 10, mCloseSvgItem->boundingRect().height() * radius()/(10 * mCloseSvgItem->boundingRect().width()));}
QSizeF markerSizeReference () const{return QSizeF(radius() / 10, mMarkerSvgItem->boundingRect().height() * radius()/(10 * mMarkerSvgItem->boundingRect().width()));}
QRectF resetButtonRect () const;
QRectF closeButtonRect () const;
QRectF resizeButtonRect () const;
QRectF rotateButtonRect () const{return QRectF(buttonSizeReference().width() * 5.5, -buttonSizeReference().width() * 5, buttonSizeReference().width(), buttonSizeReference().width());}

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