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#include "UBGraphicsItemGroupUndoCommand.h" |
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#include "UBGraphicsGroupContainerItem.h" |
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#include "UBGraphicsScene.h" |
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#include "core/memcheck.h" |
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UBGraphicsItemGroupUndoCommand::UBGraphicsItemGroupUndoCommand(UBGraphicsScene *pScene, UBGraphicsGroupContainerItem *pGroupCreated) : |
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mScene (pScene), mGroup(pGroupCreated), mFirstRedo(true) |
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{ |
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if (pGroupCreated->childItems().count()) { |
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foreach (QGraphicsItem *item, pGroupCreated->childItems()) { |
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mItems << item; |
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} |
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} |
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} |
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UBGraphicsItemGroupUndoCommand::~UBGraphicsItemGroupUndoCommand() |
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{ |
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} |
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void UBGraphicsItemGroupUndoCommand::undo() |
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{ |
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mGroup->destroy(); |
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foreach(QGraphicsItem *item, mItems) { |
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item->setSelected(true); |
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} |
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} |
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void UBGraphicsItemGroupUndoCommand::redo() |
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{ |
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if (mFirstRedo) { |
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//Work around. TODO determine why does Qt call the redo function on pushing to undo
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mFirstRedo = false; |
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return; |
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} |
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foreach (QGraphicsItem *item, mItems) { |
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if (item->type() == UBGraphicsGroupContainerItem::Type) { |
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QList<QGraphicsItem*> childItems = item->childItems(); |
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UBGraphicsGroupContainerItem *currentGroup = dynamic_cast<UBGraphicsGroupContainerItem*>(item); |
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if (currentGroup) { |
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currentGroup->destroy(); |
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} |
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foreach (QGraphicsItem *chItem, childItems) { |
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mGroup->addToGroup(chItem); |
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} |
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} else { |
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mGroup->addToGroup(item); |
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} |
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} |
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mScene->addItem(mGroup); |
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mGroup->setVisible(true); |
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mGroup->setFocus(); |
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mGroup->setSelected(true); |
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} |
@ -0,0 +1,30 @@ |
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#ifndef UBGRAPHICSITEMGROUPUNDOCOMMAND_H |
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#define UBGRAPHICSITEMGROUPUNDOCOMMAND_H |
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#include <QList> |
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#include "UBAbstractUndoCommand.h" |
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class UBGraphicsScene; |
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class UBGraphicsGroupContainerItem; |
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class UBGraphicsItemGroupUndoCommand : public UBAbstractUndoCommand |
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{ |
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public: |
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UBGraphicsItemGroupUndoCommand(UBGraphicsScene *pScene, UBGraphicsGroupContainerItem *pGroupCreated); |
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virtual ~UBGraphicsItemGroupUndoCommand(); |
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virtual UndoType getType() { return undotype_GRAPHICSGROUPITEM; } |
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protected: |
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virtual void undo(); |
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virtual void redo(); |
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private: |
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UBGraphicsScene *mScene; |
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UBGraphicsGroupContainerItem *mGroup; |
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QList<QGraphicsItem*> mItems; |
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bool mFirstRedo; |
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}; |
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#endif // UBGRAPHICSITEMGROUPUNDOCOMMAND_H
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