|
|
|
@ -195,7 +195,7 @@ qreal UBZLayerController::changeZLevelTo(QGraphicsItem *item, moveDestination de |
|
|
|
|
qreal nextZ = iCurElement.next().value()->data(UBGraphicsItemData::ItemOwnZValue).toReal(); |
|
|
|
|
|
|
|
|
|
ItemLayerTypeData curItemLayerTypeData = scopeMap.value(curItemLayerType); |
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
//if we have some free space between lowest graphics item and layer's bottom bound,
|
|
|
|
|
//insert element close to first element in layer
|
|
|
|
|
if (nextZ > curItemLayerTypeData.bottomLimit + curItemLayerTypeData.incStep) { |
|
|
|
@ -299,7 +299,7 @@ UBGraphicsScene::UBGraphicsScene(UBDocumentProxy* parent, bool enableUndoRedoSta |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Just for debug. Do not delete please
|
|
|
|
|
connect(this, SIGNAL(selectionChanged()), this, SLOT(selectionChangedProcessing())); |
|
|
|
|
// connect(this, SIGNAL(selectionChanged()), this, SLOT(selectionChangedProcessing()));
|
|
|
|
|
connect(this, SIGNAL(selectionChanged()), this, SLOT(updateGroupButtonState())); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|