|
|
@ -477,29 +477,20 @@ void UBGraphicsDelegateFrame::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
|
|
|
|
|
|
|
|
|
|
|
QTransform tr = buildTransform(); |
|
|
|
QTransform tr = buildTransform(); |
|
|
|
|
|
|
|
|
|
|
|
//TODO UB 4.x: Could find a better solution ?
|
|
|
|
|
|
|
|
if (resizingRight() || resizingBottom() || resizingBottomRight()) |
|
|
|
if (resizingRight() || resizingBottom() || resizingBottomRight()) |
|
|
|
{ |
|
|
|
{ |
|
|
|
QPointF ref; |
|
|
|
QPointF ref; |
|
|
|
if(!mMirrorX && !mMirrorY){ |
|
|
|
|
|
|
|
ref = delegated()->boundingRect().topLeft(); |
|
|
|
|
|
|
|
}else if(mMirrorX && !mMirrorY){ |
|
|
|
|
|
|
|
ref = delegated()->boundingRect().topLeft(); |
|
|
|
|
|
|
|
}else if(!mMirrorX && mMirrorY){ |
|
|
|
|
|
|
|
ref = delegated()->boundingRect().topLeft(); |
|
|
|
|
|
|
|
}else if(mMirrorX && mMirrorY){ |
|
|
|
|
|
|
|
ref = delegated()->boundingRect().topRight(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Map the item topleft point to the current mouse move transform
|
|
|
|
|
|
|
|
QPointF topLeft = tr.map(ref); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Map the item topleft point to the mouse press transform
|
|
|
|
// we just detects coordinates of corner before and after scaling and then moves object at diff between them.
|
|
|
|
QPointF fixedPoint = mInitialTransform.map(ref); |
|
|
|
if (resizingBottomRight() && mMirrorX) |
|
|
|
|
|
|
|
mTranslateX += mInitialTransform.map(delegated()->boundingRect().bottomRight()).x() - tr.map(delegated()->boundingRect().bottomRight()).x(); |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
mTranslateX += mInitialTransform.map(delegated()->boundingRect().topLeft()).x() - tr.map(delegated()->boundingRect().topLeft()).x(); |
|
|
|
|
|
|
|
|
|
|
|
// Update the translation coordinates
|
|
|
|
if (resizingBottomRight() && mMirrorY) |
|
|
|
mTranslateX += fixedPoint.x() - topLeft.x(); |
|
|
|
mTranslateY += mInitialTransform.map(delegated()->boundingRect().bottomRight()).y() - tr.map(delegated()->boundingRect().bottomRight()).y(); |
|
|
|
mTranslateY += fixedPoint.y() - topLeft.y(); |
|
|
|
else |
|
|
|
|
|
|
|
mTranslateY += mInitialTransform.map(delegated()->boundingRect().topLeft()).y() - tr.map(delegated()->boundingRect().topLeft()).y();
|
|
|
|
|
|
|
|
|
|
|
|
// Update the transform
|
|
|
|
// Update the transform
|
|
|
|
tr = buildTransform(); |
|
|
|
tr = buildTransform(); |
|
|
|