restored smoothing line

preferencesAboutTextFull
Claudio Valerio 11 years ago
parent a9ea6b917f
commit c55bf2af53
  1. 8
      src/domain/UBGraphicsScene.cpp

@ -742,7 +742,7 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth,
mCurrentStroke = new UBGraphicsStroke(); mCurrentStroke = new UBGraphicsStroke();
QPolygonF newPolygon = UBGeometryUtils::lineToPolygon(QLineF(mPreviousPoint, pEndPoint), pWidth); QPolygonF newPolygon = UBGeometryUtils::lineToPolygon(QLineF(mPreviousPoint, pEndPoint), mPreviousWidth, pWidth);
if (!mCurrentPolygon) if (!mCurrentPolygon)
{ {
@ -767,12 +767,6 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth,
QPolygonF oldPolygons = strokePainterPath.simplified().toFillPolygon(mCurrentPolygon->sceneTransform().inverted()); QPolygonF oldPolygons = strokePainterPath.simplified().toFillPolygon(mCurrentPolygon->sceneTransform().inverted());
newPolygon = oldPolygons.united(newPolygon); newPolygon = oldPolygons.united(newPolygon);
/* foreach(QPolygonF polygon, oldPolygons)
{
newPolygon = polygon.united(newPolygon);
}
*/
mpLastPolygon = mCurrentPolygon; mpLastPolygon = mCurrentPolygon;
mCurrentPolygon->setPolygon(newPolygon); mCurrentPolygon->setPolygon(newPolygon);

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