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@ -291,13 +291,18 @@ void UBGraphicsDelegateFrame::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
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if (None == mCurrentTool) |
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return;
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QLineF move(mStartingPoint, event->scenePos()); |
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QLineF move; |
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if(rotating() || moving() || mOperationMode == Scaling) |
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move = QLineF(mStartingPoint, event->scenePos()); |
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else |
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move = QLineF(event->lastScenePos(), event->scenePos()); |
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qreal moveX = move.length() * cos((move.angle() - mAngle) * PI / 180); |
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qreal moveY = -move.length() * sin((move.angle() - mAngle) * PI / 180); |
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qreal width = delegated()->boundingRect().width() * mTotalScaleX; |
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qreal height = delegated()->boundingRect().height() * mTotalScaleY; |
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if(mOperationMode == Scaling) |
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if(!rotating()) |
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{ |
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mTranslateX = moveX; |
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// Perform the resize
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@ -398,43 +403,6 @@ void UBGraphicsDelegateFrame::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
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} |
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} |
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} |
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else if (mOperationMode == Resizing || mOperationMode == ResizingHorizontally) |
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{ |
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mTranslateX = moveX; |
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UBResizableGraphicsItem* resizableItem = dynamic_cast<UBResizableGraphicsItem*>(delegated()); |
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if (resizableItem) |
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{ |
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QLineF mousePosDelta(delegated()->mapFromScene(event->lastScenePos()) |
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, delegated()->mapFromScene(event->scenePos())); |
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QSizeF incVector(0, 0); |
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if (resizingBottomRight()) |
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{ |
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incVector = QSizeF(mousePosDelta.dx(), mousePosDelta.dy()); |
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} |
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else if (resizingRight()) |
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{ |
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incVector = QSizeF(mousePosDelta.dx(), 0); |
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} |
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else if (resizingBottom()) |
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{ |
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incVector = QSizeF(0, mousePosDelta.dy()); |
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} |
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else if (resizingLeft()) |
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{ |
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incVector = QSizeF(- mousePosDelta.dx(), 0); |
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} |
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else if (resizingTop()) |
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{ |
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incVector = QSizeF(0, - mousePosDelta.dy()); |
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} |
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QSizeF newSize = resizableItem->size() + incVector; |
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resizableItem->resize(newSize); |
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} |
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} |
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if (rotating()) |
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{ |
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@ -483,49 +451,92 @@ void UBGraphicsDelegateFrame::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
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// we just detects coordinates of corner before and after scaling and then moves object at diff between them.
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if (resizingBottomRight() && mMirrorX) |
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{ |
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mTranslateX += mInitialTransform.map(delegated()->boundingRect().bottomRight()).x() - tr.map(delegated()->boundingRect().bottomRight()).x(); |
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else |
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mTranslateX += mInitialTransform.map(delegated()->boundingRect().topLeft()).x() - tr.map(delegated()->boundingRect().topLeft()).x(); |
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if (resizingBottomRight() && mMirrorY) |
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mTranslateY += mInitialTransform.map(delegated()->boundingRect().bottomRight()).y() - tr.map(delegated()->boundingRect().bottomRight()).y(); |
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} |
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else |
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{ |
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mTranslateX += mInitialTransform.map(delegated()->boundingRect().topLeft()).x() - tr.map(delegated()->boundingRect().topLeft()).x(); |
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mTranslateY += mInitialTransform.map(delegated()->boundingRect().topLeft()).y() - tr.map(delegated()->boundingRect().topLeft()).y();
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} |
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} |
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else if (mOperationMode == Scaling && (resizingTop() || resizingLeft())) |
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{ |
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QPointF bottomRight = tr.map(delegated()->boundingRect().bottomRight()); |
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QPointF fixedPoint = mInitialTransform.map(delegated()->boundingRect().bottomRight()); |
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mTranslateX += fixedPoint.x() - bottomRight.x(); |
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mTranslateY += fixedPoint.y() - bottomRight.y(); |
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} |
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// Update the transform
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if (mOperationMode == Scaling || moving() || rotating()) |
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{ |
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tr = buildTransform(); |
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delegated()->setTransform(tr); |
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} |
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else if (resizingTop() || resizingLeft()) |
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else if (mOperationMode == Resizing) |
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{ |
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if (mOperationMode == Scaling) |
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{ |
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QPointF bottomRight = tr.map(delegated()->boundingRect().bottomRight()); |
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QPointF fixedPoint = mInitialTransform.map(delegated()->boundingRect().bottomRight()); |
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mTranslateX += fixedPoint.x() - bottomRight.x(); |
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mTranslateY += fixedPoint.y() - bottomRight.y(); |
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} |
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else |
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QSizeF originalSize = delegated()->boundingRect().size();
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// QSizeF originalSize = delegated()->sceneBoundingRect().size(); //
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mScaleX = 1; |
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mScaleY = 1; |
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tr = buildTransform().translate(moveX, moveY); |
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if (resizingRight() || resizingBottom() || resizingBottomRight() || resizingTop() || resizingLeft()) |
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{ |
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QLineF vector; |
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if (resizingLeft()) |
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qreal dPosX; |
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qreal dPosY; |
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if (resizingTop() || resizingLeft()) |
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{ |
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dPosX = mMirrorX ? moveX : -moveX; |
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dPosY = mMirrorY ? moveY : -moveY; |
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} |
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else if (resizingBottomRight()) |
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{ |
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QPointF topRight1 = mInitialTransform.map(QPointF(delegated()->boundingRect().width() - moveX, 0)); |
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QPointF topRight2 = mInitialTransform.map(QPointF(delegated()->boundingRect().width(), 0)); |
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vector.setPoints(topRight1, topRight2); |
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dPosX = moveX; |
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dPosY = moveY; |
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} |
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else |
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{ |
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QPointF bottomLeft1 = mInitialTransform.map(QPointF(0, delegated()->boundingRect().height() - moveY)); |
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QPointF bottomLeft2 = mInitialTransform.map(QPointF(0, delegated()->boundingRect().height())); |
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vector.setPoints(bottomLeft1, bottomLeft2); |
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dPosX = mMirrorX ? -moveX :moveX; |
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dPosY = mMirrorY ? -moveY : moveY; |
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} |
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QPointF oldPos; |
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if (mMirrorX) |
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oldPos = delegated()->sceneBoundingRect().topLeft(); |
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else |
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oldPos = delegated()->sceneBoundingRect().bottomRight(); |
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delegated()->setTransform(tr);
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UBResizableGraphicsItem* resizableItem = dynamic_cast<UBResizableGraphicsItem*>(delegated()); |
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if (resizableItem) |
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{ |
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resizableItem->resize(originalSize.width() + dPosX, originalSize.height() + dPosY); |
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if (resizingTop() || resizingLeft() || (mMirrorX && resizingBottomRight())) |
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{ |
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QPointF newPos; |
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if (mMirrorX) |
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newPos = delegated()->sceneBoundingRect().topLeft(); |
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else |
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newPos = delegated()->sceneBoundingRect().bottomRight(); |
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delegated()->setPos(delegated()->pos()-newPos+oldPos); |
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} |
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} |
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mTranslateX = vector.dx(); |
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mTranslateY = vector.dy(); |
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} |
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tr = buildTransform(); |
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} |
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delegated()->setTransform(tr); |
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event->accept(); |
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} |
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