This should cut down on disk access. Instead of loading and saving
settings directly through QSettings instances (which occasionally
read and write to their associated file; but there is no way to control
how often this happens), they are now added to a QHash for in-app
access.
Save() and load() functions were also added to enable manually saving
the settings, and loading all settings from file, respectively.
- Removed inheritance of UBGraphicsProxyWidget; cleaned up related code
- Added two children classes: UBGraphicsVideoItem and
UBGraphicsAudioItem. UBGraphicsMediaItem is now an abstract class.
- Better encapsulation; the Scene and other external classes no longer
access the mediaObject directly
There is now less distinction between audio and video items to outside
code: apart from the UBSvgSubsetAdaptor, there is no need to know
whether a media item holds a video or audio file. Creation is handled
through the static function `UBGraphicsMediaItem::createMediaItem(URL,
parent)`
- When clicking a stroke, they aren't moved immediately anymore; a
certain drag distance is necessary, which makes it easy (again) to
select a stroke with a stylus (which tends to move a little as it is
clicked, hence the problem).
- Removed duplicate code; the movement is now managed by
QGraphicsItemGroup::mouseMoveEvent. This prevents use of the transform()
method to get the stroke's transformation matrix; so sceneTransform() is
used instead when copying a strokes group.
- Also fixed an oversight in UBBoardView: Media items couldn't be moved
directly anymore.
This makes it possible e.g to use the colorPicker app in conjunction
with the compass.
Colors will still be updated when one clicks the pen or marker tools.
- Modified UBvgSubsetAdaptor to correctly save and load strokes, so the
transform matrices that were saved are now loaded correctly.
- Added handling of mousePress / Move / Release events to
UBGraphicsStrokesGroup, so that the transform matrix is calculated and
stored after moving a pen stroke directly (by clicking on it, and not on
its frame). Note: this duplicates quite a bit of code that is in
UBGraphicsDelegateFrame. It may be best to go back and modify both
classes so that the same functions can be called when moving a stroke.
- Moved all platform-specific code to UBPlatformUtils
- For now, removed support (on Linux) for checking whether onboard is
running when OpenBoard is started (it wasn't working anyway, but it needs a
cleaner solution for all 3 platforms)
Application compiles and runs, with some caveats. Full list of changes:
- minor changes related to Qt4->Qt5 API differences
- Replaced calls to Carbon framework by Cocoa
- Removed registering of AE event handler. Seems to be done
automatically in Qt5.
- temporarily removed Podcast functionality, pending (presumably)
complete re-write due to Quicktime being obsolete in newer OS X
versions.
- Created OBCocoa namespace, and associated files src/core/OBCocoa.h/.mm, to
handle OS X - specific system calls. Currently used only by
UBApplication, but can in the future provide a useful interface between
the cocoa framework and OB, to avoid having too much OSX-specific code
in various files