@ -113,40 +113,23 @@ void UBGraphicsStrokesGroup::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
Delegate ( ) - > startUndoStep ( ) ;
mStartingPoint = event - > scenePos ( ) ;
initializeTransform ( ) ;
mTranslateX = 0 ;
mTranslateY = 0 ;
mAngleOffset = 0 ;
mInitialTransform = buildTransform ( ) ;
QGraphicsItemGroup : : mousePressEvent ( event ) ;
event - > accept ( ) ;
setSelected ( false ) ;
}
void UBGraphicsStrokesGroup : : mouseMoveEvent ( QGraphicsSceneMouseEvent * event )
{
QLineF move = QLineF ( mStartingPoint , event - > scenePos ( ) ) ;
mTranslateX = move . dx ( ) ;
mTranslateY = move . dy ( ) ;
//Delegate()->frame()->moveLinkedItems(move);
setTransform ( buildTransform ( ) ) ;
QGraphicsItemGroup : : mouseMoveEvent ( event ) ;
event - > accept ( ) ;
setSelected ( false ) ;
}
void UBGraphicsStrokesGroup : : mouseReleaseEvent ( QGraphicsSceneMouseEvent * event )
{
Delegate ( ) - > commitUndoStep ( ) ;
mTotalTranslateX + = mTranslateX ;
mTotalTranslateY + = mTranslateY ;
event - > accept ( ) ;
Delegate ( ) - > mouseReleaseEvent ( event ) ;
@ -183,7 +166,7 @@ UBItem* UBGraphicsStrokesGroup::deepCopy() const
}
}
const_cast < UBGraphicsStrokesGroup * > ( this ) - > setTransform ( groupTransform ) ;
copy - > setTransform ( groupTransform ) ;
copy - > setTransform ( sceneTransform ( ) ) ;
return copy ;
}
@ -240,80 +223,3 @@ QPainterPath UBGraphicsStrokesGroup::shape() const
return path ;
}
void UBGraphicsStrokesGroup : : initializeTransform ( )
{
QTransform itemTransform = sceneTransform ( ) ;
QRectF itemRect = boundingRect ( ) ;
QPointF topLeft = itemTransform . map ( itemRect . topLeft ( ) ) ;
QPointF topRight = itemTransform . map ( itemRect . topRight ( ) ) ;
QPointF bottomLeft = itemTransform . map ( itemRect . bottomLeft ( ) ) ;
qreal horizontalFlip = ( topLeft . x ( ) > topRight . x ( ) ) ? - 1 : 1 ;
mMirrorX = horizontalFlip < 0 ;
if ( horizontalFlip < 0 ) {
// why this is because of the way of calculating the translations that checks which side is the most is the
// nearest instead of checking which one is the left side.
QPointF tmp = topLeft ;
topLeft = topRight ;
topRight = tmp ;
// because of the calculation of the height is done by lenght and not deltaY
bottomLeft = itemTransform . map ( itemRect . bottomRight ( ) ) ;
}
qreal verticalFlip = ( bottomLeft . y ( ) < topLeft . y ( ) ) ? - 1 : 1 ;
// not sure that is usefull
mMirrorY = verticalFlip < 0 ;
if ( verticalFlip < 0 & & ! mMirrorX ) {
topLeft = itemTransform . map ( itemRect . bottomLeft ( ) ) ;
topRight = itemTransform . map ( itemRect . bottomRight ( ) ) ;
bottomLeft = itemTransform . map ( itemRect . topLeft ( ) ) ;
}
QLineF topLine ( topLeft , topRight ) ;
QLineF leftLine ( topLeft , bottomLeft ) ;
qreal width = topLine . length ( ) ;
qreal height = leftLine . length ( ) ;
mAngle = topLine . angle ( ) ;
// the fact the the length is used we loose the horizontalFlip information
// a better way to do this is using DeltaX that preserve the direction information.
mTotalScaleX = ( width / itemRect . width ( ) ) * horizontalFlip ;
mTotalScaleY = height / itemRect . height ( ) * verticalFlip ;
QTransform tr ;
QPointF center = boundingRect ( ) . center ( ) ;
tr . translate ( center . x ( ) * mTotalScaleX , center . y ( ) * mTotalScaleY ) ;
tr . rotate ( - mAngle ) ;
tr . translate ( - center . x ( ) * mTotalScaleX , - center . y ( ) * mTotalScaleY ) ;
tr . scale ( mTotalScaleX , mTotalScaleY ) ;
mTotalTranslateX = transform ( ) . dx ( ) - tr . dx ( ) ;
mTotalTranslateY = transform ( ) . dy ( ) - tr . dy ( ) ;
}
QTransform UBGraphicsStrokesGroup : : buildTransform ( )
{
QTransform tr ;
QPointF center = boundingRect ( ) . center ( ) ;
// Translate
tr . translate ( mTotalTranslateX + mTranslateX , mTotalTranslateY + mTranslateY ) ;
// Set angle
tr . translate ( center . x ( ) * mTotalScaleX , center . y ( ) * mTotalScaleY ) ;
tr . rotate ( - mAngle ) ;
tr . translate ( - center . x ( ) * mTotalScaleX , - center . y ( ) * mTotalScaleY ) ;
// Scale
tr . scale ( mTotalScaleX , mTotalScaleY ) ;
return tr ;
}