@ -63,8 +63,6 @@ void UBPersistenceWorker::process()
PersistenceInformation info = saves.takeFirst();
if(info.action == WriteScene){
UBSvgSubsetAdaptor::persistScene(info.proxy, info.scene, info.sceneIndex);
// delete info.scene;
// info.scene = NULL;
emit scenePersisted(info.scene);
}
else{