restored old version of storing strokes

preferencesAboutTextFull
Claudio Valerio 12 years ago
parent 887aff4898
commit 930a7c6d39
  1. 27
      src/adaptors/UBSvgSubsetAdaptor.cpp

@ -1043,7 +1043,6 @@ bool UBSvgSubsetAdaptor::UBSvgSubsetWriter::persistScene(int pageIndex)
qSort(items.begin(), items.end(), itemZIndexComp);
UBGraphicsStroke *openStroke = 0;
int nextStroke = 0;
bool groupHoldsInfo = false;
@ -1056,32 +1055,12 @@ bool UBSvgSubsetAdaptor::UBSvgSubsetWriter::persistScene(int pageIndex)
if(strokesGroupItem && strokesGroupItem->isVisible()){
// Add the polygons
//parsing number of polygons into one polygon
qDebug() << "parsing stroke number" << nextStroke++;
UBGraphicsPolygonItem *resultPoly = 0;
foreach(QGraphicsItem* item, strokesGroupItem->childItems()) {
foreach(QGraphicsItem* item, strokesGroupItem->childItems()){
UBGraphicsPolygonItem* poly = qgraphicsitem_cast<UBGraphicsPolygonItem*>(item);
if (!poly)
continue;
if (!resultPoly) {
resultPoly = poly;
continue;
}
QPolygonF unitedPolygon = resultPoly->polygon().united(poly->polygon());
resultPoly->setPolygon(unitedPolygon);
if(NULL != poly){
polygonItemToSvgPolygon(poly, true);
items.removeOne(poly);
}
if (resultPoly) {
resultPoly->setZValue(strokesGroupItem->zValue());
//Claudio: the painter path simplification remove all the polygons overlap
QPainterPath painterPath;
painterPath.addPolygon(resultPoly->polygon());
painterPath = painterPath.simplified();
resultPoly->setPolygon(painterPath.toFillPolygon());
polygonItemToSvgPolygon(resultPoly, false);
items.removeOne(resultPoly);
}
}

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