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<?xml version="1.0" encoding="UTF-8"?> |
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<widget xmlns="http://www.w3.org/ns/widgets" |
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xmlns:ub="http://uniboard.mnemis.com/widgets" |
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id="Horloge" |
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version="1.0" |
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width="400" |
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height="420" |
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ub:resizable="false" > |
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<name>Horloge</name> |
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<author> fbocquet@laposte.net </author> |
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<descrition> </descrition> |
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<content src="index.html"/> |
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</widget> |
After Width: | Height: | Size: 14 KiB |
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<html> |
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<head> |
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<title>Horloge</title> |
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<!-- |
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Copyright (c) 2010 Ruediger Appel |
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ludi at mac dot com |
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Date: 2010-08-08 |
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Version: 1.0.0 |
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Licensed under the Apache License, Version 2.0 (the "License"); |
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you may not use this file except in compliance with the License. |
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You may obtain a copy of the License at |
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http://www.apache.org/licenses/LICENSE-2.0 |
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Unless required by applicable law or agreed to in writing, software |
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distributed under the License is distributed on an "AS IS" BASIS, |
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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See the License for the specific language governing permissions and |
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limitations under the License. |
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* Known Issues : Shadows for some second hands is not on one layer |
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--> |
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<script type="text/javascript" src="station-clock.js"></script> |
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<script type="text/javascript"> |
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var clock = new StationClock("clock"); |
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clock.body = StationClock.RoundBody; |
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clock.dial = StationClock.SwissStrokeDial; |
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clock.hourHand = StationClock.BarMinuteHand; |
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clock.minuteHand = StationClock.SwissMinuteHand; |
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clock.secondHand = StationClock.HoleShapedSecondHand; |
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clock.boss = StationClock.RedBoss; |
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clock.minuteHandBehavoir = StationClock.BouncingMinuteHand; |
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clock.secondHandBehavoir = StationClock.BouncingSecondHand; |
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animate(); |
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function animate() { |
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clock.draw(); |
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window.setTimeout("animate()", 50); |
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} |
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</script> |
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</head> |
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<body> |
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<div style="text-align: center; width: 100%; height:100%; "> |
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<div style="line-height: 0px; "> |
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<div style="overflow: hidden; "> |
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<canvas id="clock" width="400" height="400"> |
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Horloge |
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</canvas> |
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</div> |
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</body> |
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</html> |
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/*! |
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* station-clock.js |
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* |
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* Copyright (c) 2010 Ruediger Appel |
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* ludi at mac dot com |
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* |
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* Date: 2016-02-16 |
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* Version: 1.0.1 |
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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* Known Issues: |
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* |
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* Shadows for some second hands is not on one layer |
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*
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* Thanks to Paul Schröfl for the Wiener Würfeluhr |
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*/ |
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// clock body (Uhrgehäuse)
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StationClock.NoBody = 0; |
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StationClock.SmallWhiteBody = 1; |
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StationClock.RoundBody = 2; |
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StationClock.RoundGreenBody = 3; |
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StationClock.SquareBody = 4; |
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StationClock.ViennaBody = 5; |
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// stroke dial (Zifferblatt)
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StationClock.NoDial = 0; |
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StationClock.GermanHourStrokeDial = 1; |
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StationClock.GermanStrokeDial = 2; |
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StationClock.AustriaStrokeDial = 3; |
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StationClock.SwissStrokeDial = 4; |
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StationClock.ViennaStrokeDial = 5; |
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//clock hour hand (Stundenzeiger)
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StationClock.PointedHourHand = 1; |
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StationClock.BarHourHand = 2; |
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StationClock.SwissHourHand = 3; |
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StationClock.ViennaHourHand = 4; |
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//clock minute hand (Minutenzeiger)
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StationClock.PointedMinuteHand = 1; |
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StationClock.BarMinuteHand = 2; |
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StationClock.SwissMinuteHand = 3; |
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StationClock.ViennaMinuteHand = 4; |
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//clock second hand (Sekundenzeiger)
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StationClock.NoSecondHand = 0; |
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StationClock.BarSecondHand = 1; |
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StationClock.HoleShapedSecondHand = 2; |
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StationClock.NewHoleShapedSecondHand = 3; |
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StationClock.SwissSecondHand = 4; |
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// clock boss (Zeigerabdeckung)
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StationClock.NoBoss = 0; |
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StationClock.BlackBoss = 1; |
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StationClock.RedBoss = 2; |
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StationClock.ViennaBoss = 3; |
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// minute hand behavoir
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StationClock.CreepingMinuteHand = 0; |
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StationClock.BouncingMinuteHand = 1; |
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StationClock.ElasticBouncingMinuteHand = 2; |
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// second hand behavoir
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StationClock.CreepingSecondHand = 0; |
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StationClock.BouncingSecondHand = 1; |
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StationClock.ElasticBouncingSecondHand = 2; |
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StationClock.OverhastySecondHand = 3; |
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function StationClock(clockId) { |
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this.clockId = clockId;
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this.radius = 0; |
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// hour offset
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this.hourOffset = 0; |
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// clock body
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this.body = StationClock.RoundBody; |
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this.bodyShadowColor = "rgba(0,0,0,0.5)"; |
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this.bodyShadowOffsetX = 0.03; |
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this.bodyShadowOffsetY = 0.03; |
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this.bodyShadowBlur = 0.06; |
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// body dial
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this.dial = StationClock.GermanStrokeDial; |
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this.dialColor = 'rgb(60,60,60)'; |
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// clock hands
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this.hourHand = StationClock.PointedHourHand; |
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this.minuteHand = StationClock.PointedMinuteHand; |
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this.secondHand = StationClock.HoleShapedSecondHand; |
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this.handShadowColor = 'rgba(0,0,0,0.3)'; |
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this.handShadowOffsetX = 0.03; |
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this.handShadowOffsetY = 0.03; |
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this.handShadowBlur = 0.04; |
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// clock colors
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this.hourHandColor = 'rgb(0,0,0)'; |
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this.minuteHandColor = 'rgb(0,0,0)'; |
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this.secondHandColor = 'rgb(200,0,0)'; |
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// clock boss
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this.boss = StationClock.NoBoss; |
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this.bossShadowColor = "rgba(0,0,0,0.2)"; |
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this.bossShadowOffsetX = 0.02; |
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this.bossShadowOffsetY = 0.02; |
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this.bossShadowBlur = 0.03; |
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// hand behavoir
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this.minuteHandBehavoir = StationClock.CreepingMinuteHand; |
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this.secondHandBehavoir = StationClock.OverhastySecondHand; |
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// hand animation
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this.minuteHandAnimationStep = 0; |
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this.secondHandAnimationStep = 0; |
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this.lastMinute = 0; |
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this.lastSecond = 0; |
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}; |
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StationClock.prototype.draw = function() { |
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var clock = document.getElementById(this.clockId); |
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if (clock) { |
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var context = clock.getContext('2d'); |
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if (context) { |
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this.radius = 0.75 * (Math.min(clock.width, clock.height) / 2); |
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// clear canvas and set new origin
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context.clearRect(0, 0, clock.width, clock.height); |
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context.save(); |
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context.translate(clock.width / 2, clock.height / 2); |
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// draw body
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if (this.body != StationClock.NoStrokeBody) { |
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context.save(); |
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switch (this.body) { |
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case StationClock.SmallWhiteBody: |
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this.fillCircle(context, "rgb(255,255,255)", 0, 0, 1); |
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break; |
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case StationClock.RoundBody: |
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this.fillCircle(context, "rgb(255,255,255)", 0, 0, 1.1); |
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context.save(); |
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur); |
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this.strokeCircle(context, "rgb(0,0,0)", 0, 0, 1.1, 0.07); |
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context.restore(); |
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break; |
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case StationClock.RoundGreenBody: |
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this.fillCircle(context, "rgb(235,236,212)", 0, 0, 1.1); |
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context.save(); |
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur); |
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this.strokeCircle(context, "rgb(180,180,180)", 0, 0, 1.1, 0.2); |
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context.restore(); |
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this.strokeCircle(context, "rgb(29,84,31)", 0, 0, 1.15, 0.1); |
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context.save(); |
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this.setShadow(context, "rgba(235,236,212,100)", -0.02, -0.02, 0.09); |
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this.strokeCircle(context, 'rgb(76,128,110)', 0, 0, 1.1, 0.08); |
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context.restore(); |
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break; |
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case StationClock.SquareBody: |
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context.save(); |
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur); |
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this.fillSquare(context, 'rgb(237,235,226)', 0, 0, 2.4); |
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this.strokeSquare(context, 'rgb(38,106,186)', 0, 0, 2.32, 0.16); |
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context.restore(); |
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context.save(); |
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur); |
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this.strokeSquare(context, 'rgb(42,119,208)', 0, 0, 2.24, 0.08); |
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context.restore(); |
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break; |
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case StationClock.ViennaBody: |
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context.save(); |
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this.fillSymmetricPolygon(context, 'rgb(156,156,156)', [[-1.2,1.2],[-1.2,-1.2]],0.1); |
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this.fillPolygon(context, 'rgb(156,156,156)', 0,1.2 , 1.2,1.2 , 1.2,0); |
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this.fillCircle(context, 'rgb(255,255,255)', 0, 0, 1.05, 0.08); |
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this.strokeCircle(context, 'rgb(0,0,0)', 0, 0, 1.05, 0.01); |
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this.strokeCircle(context, 'rgb(100,100,100)', 0, 0, 1.1, 0.01); |
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this.fillPolygon(context, 'rgb(100,100,100)', 0.45,1.2 , 1.2,1.2 , 1.2,0.45); |
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this.fillPolygon(context, 'rgb(170,170,170)', 0.45,-1.2 , 1.2,-1.2 , 1.2,-0.45); |
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this.fillPolygon(context, 'rgb(120,120,120)', -0.45,1.2 , -1.2,1.2 , -1.2,0.45); |
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this.fillPolygon(context, 'rgb(200,200,200)', -0.45,-1.2 , -1.2,-1.2 , -1.2,-0.45); |
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this.strokeSymmetricPolygon(context, 'rgb(156,156,156)', [[-1.2,1.2],[-1.2,-1.2]],0.01); |
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this.fillPolygon(context, 'rgb(255,0,0)', 0.05,-0.6 , 0.15,-0.6 , 0.15,-0.45 , 0.05,-0.45); |
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this.fillPolygon(context, 'rgb(255,0,0)', -0.05,-0.6 , -0.15,-0.6 , -0.15,-0.45 , -0.05,-0.45); |
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this.fillPolygon(context, 'rgb(255,0,0)', 0.05,-0.35 , 0.15,-0.35 , 0.15,-0.30 , 0.10,-0.20 , 0.05,-0.20); |
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this.fillPolygon(context, 'rgb(255,0,0)', -0.05,-0.35 , -0.15,-0.35 , -0.15,-0.30 , -0.10,-0.20 , -0.05,-0.20); |
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context.restore(); |
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break; |
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} |
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context.restore(); |
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} |
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// draw dial
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for (var i = 0; i < 60; i++) { |
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context.save(); |
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context.rotate(i * Math.PI / 30); |
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switch (this.dial) { |
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case StationClock.SwissStrokeDial: |
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if ((i % 5) == 0) { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.75, 0.07); |
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} else { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.92, 0.026); |
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} |
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break; |
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case StationClock.AustriaStrokeDial: |
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if ((i % 5) == 0) { |
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this.fillPolygon(context, this.dialColor, -0.04, -1.0, 0.04, -1.0, 0.03, -0.78, -0.03, -0.78); |
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} else { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.94, 0.02); |
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} |
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break; |
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case StationClock.GermanStrokeDial: |
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if ((i % 15) == 0) { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.70, 0.08); |
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} else if ((i % 5) == 0) { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.76, 0.08); |
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} else { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.92, 0.036); |
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} |
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break; |
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case StationClock.GermanHourStrokeDial: |
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if ((i % 15) == 0) { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.70, 0.10); |
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} else if ((i % 5) == 0) { |
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.74, 0.08); |
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} |
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break; |
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case StationClock.ViennaStrokeDial: |
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if ((i % 15) == 0) { |
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this.fillPolygon(context, this.dialColor, 0.7,-0.1, 0.6,0, 0.7,0.1, 1,0.03, 1,-0.03); |
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} else if ((i % 5) == 0) { |
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this.fillPolygon(context, this.dialColor, 0.85,-0.06, 0.78,0, 0.85,0.06, 1,0.03, 1,-0.03); |
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} |
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this.fillCircle(context, this.dialColor, 0.0, -1.0, 0.03); |
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break; |
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} |
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context.restore(); |
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} |
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// get current time
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var time = new Date(); |
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var millis = time.getMilliseconds() / 1000.0; |
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var seconds = time.getSeconds(); |
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var minutes = time.getMinutes(); |
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var hours = time.getHours() + this.hourOffset; |
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// draw hour hand
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context.save(); |
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context.rotate(hours * Math.PI / 6 + minutes * Math.PI / 360); |
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this.setShadow(context, this.handShadowColor, this.handShadowOffsetX, this.handShadowOffsetY, this.handShadowBlur); |
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switch (this.hourHand) { |
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case StationClock.BarHourHand: |
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this.fillPolygon(context, this.hourHandColor, -0.05, -0.6, 0.05, -0.6, 0.05, 0.15, -0.05, 0.15); |
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break; |
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case StationClock.PointedHourHand: |
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this.fillPolygon(context, this.hourHandColor, 0.0, -0.6, 0.065, -0.53, 0.065, 0.19, -0.065, 0.19, -0.065, -0.53); |
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break; |
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case StationClock.SwissHourHand: |
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this.fillPolygon(context, this.hourHandColor, -0.05, -0.6, 0.05, -0.6, 0.065, 0.26, -0.065, 0.26); |
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break; |
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case StationClock.ViennaHourHand: |
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this.fillSymmetricPolygon(context, this.hourHandColor, [[-0.02,-0.72],[-0.08,-0.56],[-0.15,-0.45],[-0.06,-0.30],[-0.03,0],[-0.1,0.2],[-0.05,0.23],[-0.03,0.2]]); |
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} |
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context.restore(); |
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// draw minute hand
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context.save(); |
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switch (this.minuteHandBehavoir) { |
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case StationClock.CreepingMinuteHand: |
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context.rotate((minutes + seconds / 60) * Math.PI / 30); |
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break; |
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case StationClock.BouncingMinuteHand: |
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context.rotate(minutes * Math.PI / 30); |
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break; |
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case StationClock.ElasticBouncingMinuteHand: |
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if (this.lastMinute != minutes) { |
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this.minuteHandAnimationStep = 3; |
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|
this.lastMinute = minutes; |
||||||
|
} |
||||||
|
context.rotate((minutes + this.getAnimationOffset(this.minuteHandAnimationStep)) * Math.PI / 30); |
||||||
|
this.minuteHandAnimationStep--; |
||||||
|
break; |
||||||
|
} |
||||||
|
this.setShadow(context, this.handShadowColor, this.handShadowOffsetX, this.handShadowOffsetY, this.handShadowBlur); |
||||||
|
switch (this.minuteHand) { |
||||||
|
case StationClock.BarMinuteHand: |
||||||
|
this.fillPolygon(context, this.minuteHandColor, -0.05, -0.9, 0.035, -0.9, 0.035, 0.23, -0.05, 0.23); |
||||||
|
break; |
||||||
|
case StationClock.PointedMinuteHand: |
||||||
|
this.fillPolygon(context, this.minuteHandColor, 0.0, -0.93, 0.045, -0.885, 0.045, 0.23, -0.045, 0.23, -0.045, -0.885); |
||||||
|
break; |
||||||
|
case StationClock.SwissMinuteHand: |
||||||
|
this.fillPolygon(context, this.minuteHandColor, -0.035, -0.93, 0.035, -0.93, 0.05, 0.25, -0.05, 0.25); |
||||||
|
break; |
||||||
|
case StationClock.ViennaMinuteHand: |
||||||
|
this.fillSymmetricPolygon(context, this.minuteHandColor, [[-0.02,-0.98],[-0.09,-0.7],[-0.03,0],[-0.05,0.2],[-0.01,0.4]]); |
||||||
|
} |
||||||
|
context.restore(); |
||||||
|
|
||||||
|
// draw second hand
|
||||||
|
context.save(); |
||||||
|
switch (this.secondHandBehavoir) { |
||||||
|
case StationClock.OverhastySecondHand: |
||||||
|
context.rotate(Math.min((seconds + millis) * (60.0 / 58.5), 60.0) * Math.PI / 30); |
||||||
|
break; |
||||||
|
case StationClock.CreepingSecondHand: |
||||||
|
context.rotate((seconds + millis) * Math.PI / 30); |
||||||
|
break; |
||||||
|
case StationClock.BouncingSecondHand: |
||||||
|
context.rotate(seconds * Math.PI / 30); |
||||||
|
break; |
||||||
|
case StationClock.ElasticBouncingSecondHand: |
||||||
|
if (this.lastSecond != seconds) { |
||||||
|
this.secondHandAnimationStep = 3; |
||||||
|
this.lastSecond = seconds; |
||||||
|
} |
||||||
|
context.rotate((seconds + this.getAnimationOffset(this.secondHandAnimationStep)) * Math.PI / 30); |
||||||
|
this.secondHandAnimationStep--; |
||||||
|
break; |
||||||
|
} |
||||||
|
this.setShadow(context, this.handShadowColor, this.handShadowOffsetX, this.handShadowOffsetY, this.handShadowBlur); |
||||||
|
switch (this.secondHand) { |
||||||
|
case StationClock.BarSecondHand: |
||||||
|
this.fillPolygon(context, this.secondHandColor, -0.006, -0.92, 0.006, -0.92, 0.028, 0.23, -0.028, 0.23); |
||||||
|
break; |
||||||
|
case StationClock.HoleShapedSecondHand: |
||||||
|
this.fillPolygon(context, this.secondHandColor, 0.0, -0.9, 0.011, -0.889, 0.01875, -0.6, -0.01875, -0.6, -0.011, -0.889); |
||||||
|
this.fillPolygon(context, this.secondHandColor, 0.02, -0.4, 0.025, 0.22, -0.025, 0.22, -0.02, -0.4); |
||||||
|
this.strokeCircle(context, this.secondHandColor, 0, -0.5, 0.083, 0.066); |
||||||
|
break; |
||||||
|
case StationClock.NewHoleShapedSecondHand: |
||||||
|
this.fillPolygon(context, this.secondHandColor, 0.0, -0.95, 0.015, -0.935, 0.0187, -0.65, -0.0187, -0.65, -0.015, -0.935); |
||||||
|
this.fillPolygon(context, this.secondHandColor, 0.022, -0.45, 0.03, 0.27, -0.03, 0.27, -0.022, -0.45); |
||||||
|
this.strokeCircle(context, this.secondHandColor, 0, -0.55, 0.085, 0.07); |
||||||
|
break; |
||||||
|
case StationClock.SwissSecondHand: |
||||||
|
this.strokeLine(context, this.secondHandColor, 0.0, -0.6, 0.0, 0.35, 0.026); |
||||||
|
this.fillCircle(context, this.secondHandColor, 0, -0.64, 0.1); |
||||||
|
break; |
||||||
|
case StationClock.ViennaSecondHand: |
||||||
|
this.strokeLine(context, this.secondHandColor, 0.0, -0.6, 0.0, 0.35, 0.026); |
||||||
|
this.fillCircle(context, this.secondHandColor, 0, -0.64, 0.1); |
||||||
|
break; |
||||||
|
} |
||||||
|
context.restore(); |
||||||
|
|
||||||
|
// draw clock boss
|
||||||
|
if (this.boss != StationClock.NoBoss) { |
||||||
|
context.save(); |
||||||
|
this.setShadow(context, this.bossShadowColor, this.bossShadowOffsetX, this.bossShadowOffsetY, this.bossShadowBlur); |
||||||
|
switch (this.boss) { |
||||||
|
case StationClock.BlackBoss: |
||||||
|
this.fillCircle(context, 'rgb(0,0,0)', 0, 0, 0.1); |
||||||
|
break; |
||||||
|
case StationClock.RedBoss: |
||||||
|
this.fillCircle(context, 'rgb(220,0,0)', 0, 0, 0.06); |
||||||
|
break; |
||||||
|
case StationClock.ViennaBoss: |
||||||
|
this.fillCircle(context, 'rgb(0,0,0)', 0, 0, 0.07); |
||||||
|
break; |
||||||
|
} |
||||||
|
context.restore(); |
||||||
|
} |
||||||
|
|
||||||
|
context.restore(); |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.getAnimationOffset = function(animationStep) { |
||||||
|
switch (animationStep) { |
||||||
|
case 3: return 0.2; |
||||||
|
case 2: return -0.1; |
||||||
|
case 1: return 0.05; |
||||||
|
} |
||||||
|
return 0; |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.setShadow = function(context, color, offsetX, offsetY, blur) { |
||||||
|
if (color) { |
||||||
|
context.shadowColor = color; |
||||||
|
context.shadowOffsetX = this.radius * offsetX; |
||||||
|
context.shadowOffsetY = this.radius * offsetY; |
||||||
|
context.shadowBlur = this.radius * blur; |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.fillCircle = function(context, color, x, y, radius) { |
||||||
|
if (color) { |
||||||
|
context.beginPath(); |
||||||
|
context.fillStyle = color; |
||||||
|
context.arc(x * this.radius, y * this.radius, radius * this.radius, 0, 2 * Math.PI, true); |
||||||
|
context.fill(); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.strokeCircle = function(context, color, x, y, radius, lineWidth) { |
||||||
|
if (color) { |
||||||
|
context.beginPath(); |
||||||
|
context.strokeStyle = color; |
||||||
|
context.lineWidth = lineWidth * this.radius; |
||||||
|
context.arc(x * this.radius, y * this.radius, radius * this.radius, 0, 2 * Math.PI, true); |
||||||
|
context.stroke(); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.fillSquare = function(context, color, x, y, size) { |
||||||
|
if (color) { |
||||||
|
context.fillStyle = color; |
||||||
|
context.fillRect((x - size / 2) * this.radius, (y -size / 2) * this.radius, size * this.radius, size * this.radius); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.strokeSquare = function(context, color, x, y, size, lineWidth) { |
||||||
|
if (color) { |
||||||
|
context.strokeStyle = color; |
||||||
|
context.lineWidth = lineWidth * this.radius; |
||||||
|
context.strokeRect((x - size / 2) * this.radius, (y -size / 2) * this.radius, size * this.radius, size * this.radius); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.strokeLine = function(context, color, x1, y1, x2, y2, width) { |
||||||
|
if (color) { |
||||||
|
context.beginPath(); |
||||||
|
context.strokeStyle = color; |
||||||
|
context.moveTo(x1 * this.radius, y1 * this.radius); |
||||||
|
context.lineTo(x2 * this.radius, y2 * this.radius); |
||||||
|
context.lineWidth = width * this.radius; |
||||||
|
context.stroke(); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.fillPolygon = function(context, color, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5) { |
||||||
|
if (color) { |
||||||
|
context.beginPath(); |
||||||
|
context.fillStyle = color; |
||||||
|
context.moveTo(x1 * this.radius, y1 * this.radius); |
||||||
|
context.lineTo(x2 * this.radius, y2 * this.radius); |
||||||
|
context.lineTo(x3 * this.radius, y3 * this.radius); |
||||||
|
context.lineTo(x4 * this.radius, y4 * this.radius); |
||||||
|
if ((x5 != undefined) && (y5 != undefined)) { |
||||||
|
context.lineTo(x5 * this.radius, y5 * this.radius); |
||||||
|
} |
||||||
|
context.lineTo(x1 * this.radius, y1 * this.radius); |
||||||
|
context.fill(); |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.fillSymmetricPolygon = function(context, color, points) { |
||||||
|
context.beginPath(); |
||||||
|
context.fillStyle = color; |
||||||
|
context.moveTo(points[0][0] * this.radius, points[0][1] * this.radius); |
||||||
|
for (var i = 1; i < points.length; i++) { |
||||||
|
context.lineTo(points[i][0] * this.radius, points[i][1] * this.radius); |
||||||
|
} |
||||||
|
for (var i = points.length - 1; i >= 0; i--) { |
||||||
|
context.lineTo(0 - points[i][0] * this.radius, points[i][1] * this.radius); |
||||||
|
} |
||||||
|
context.lineTo(points[0][0] * this.radius, points[0][1] * this.radius); |
||||||
|
context.fill(); |
||||||
|
}; |
||||||
|
|
||||||
|
StationClock.prototype.strokeSymmetricPolygon = function(context, color, points, width) { |
||||||
|
context.beginPath(); |
||||||
|
context.strokeStyle = color; |
||||||
|
context.moveTo(points[0][0] * this.radius, points[0][1] * this.radius); |
||||||
|
for (var i = 1; i < points.length; i++) { |
||||||
|
context.lineTo(points[i][0] * this.radius, points[i][1] * this.radius); |
||||||
|
} |
||||||
|
for (var i = points.length - 1; i >= 0; i--) { |
||||||
|
context.lineTo(0 - points[i][0] * this.radius, points[i][1] * this.radius); |
||||||
|
} |
||||||
|
context.lineTo(points[0][0] * this.radius, points[0][1] * this.radius); |
||||||
|
context.lineWidth = width * this.radius; |
||||||
|
context.stroke(); |
||||||
|
}; |
||||||
|
|
||||||
|
|
Loading…
Reference in new issue