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@ -65,6 +65,7 @@ UBPersistenceManager * UBPersistenceManager::sSingleton = 0; |
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UBPersistenceManager::UBPersistenceManager(QObject *pParent) |
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: QObject(pParent) |
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, mHasPurgedDocuments(false) |
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, mIsWorkerFinished(false) |
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{ |
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mDocumentSubDirectories << imageDirectory; |
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@ -81,6 +82,7 @@ UBPersistenceManager::UBPersistenceManager(QObject *pParent) |
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connect(mWorker, SIGNAL(error(QString)), this, SLOT(errorString(QString))); |
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connect(mThread, SIGNAL(started()), mWorker, SLOT(process())); |
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connect(mWorker, SIGNAL(finished()), mThread, SLOT(quit())); |
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connect(mWorker, SIGNAL(finished()), this, SLOT(onWorkerFinished())); |
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connect(mWorker, SIGNAL(finished()), mWorker, SLOT(deleteLater())); |
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connect(mThread, SIGNAL(finished()), mThread, SLOT(deleteLater())); |
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connect(mWorker,SIGNAL(sceneLoaded(QByteArray,UBDocumentProxy*,int)),this,SLOT(onSceneLoaded(QByteArray,UBDocumentProxy*,int))); |
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@ -105,11 +107,24 @@ void UBPersistenceManager::destroy() |
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sSingleton = NULL; |
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} |
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void UBPersistenceManager::onWorkerFinished() |
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{ |
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mIsWorkerFinished = true; |
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} |
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UBPersistenceManager::~UBPersistenceManager() |
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{ |
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if(mWorker) |
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mWorker->applicationWillClose(); |
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QTime time; |
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time.start(); |
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qDebug() << "start waiting"; |
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while(!mIsWorkerFinished) |
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QCoreApplication::processEvents(QEventLoop::AllEvents, 100); |
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qDebug() << "stop waiting after " << time.elapsed() << " ms"; |
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foreach(QPointer<UBDocumentProxy> proxyGuard, documentProxies) |
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{ |
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if (!proxyGuard.isNull()) |
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@ -117,7 +132,6 @@ UBPersistenceManager::~UBPersistenceManager() |
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} |
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// to be sure that all the scenes are stored on disk
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mThread->wait(10*1000); |
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} |
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void UBPersistenceManager::errorString(QString error) |
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