Fix for bad positioning of some objects (text boxes) after duplication

preferencesAboutTextFull
Craig Watson 9 years ago
parent 303b587210
commit e6f6f2e323
  1. 8
      src/board/UBBoardController.cpp

@ -62,6 +62,7 @@
#include "domain/UBGraphicsTextItem.h" #include "domain/UBGraphicsTextItem.h"
#include "domain/UBPageSizeUndoCommand.h" #include "domain/UBPageSizeUndoCommand.h"
#include "domain/UBGraphicsGroupContainerItem.h" #include "domain/UBGraphicsGroupContainerItem.h"
#include "domain/UBGraphicsStrokesGroup.h"
#include "domain/UBItem.h" #include "domain/UBItem.h"
#include "board/UBFeaturesController.h" #include "board/UBFeaturesController.h"
@ -589,6 +590,10 @@ UBGraphicsItem *UBBoardController::duplicateItem(UBItem *item)
itemPos = commonItem->pos() + QPointF(shifting,shifting); itemPos = commonItem->pos() + QPointF(shifting,shifting);
itemSize = commonItem->boundingRect().size(); itemSize = commonItem->boundingRect().size();
commonItem->setSelected(false); commonItem->setSelected(false);
UBGraphicsStrokesGroup *stroke = dynamic_cast<UBGraphicsStrokesGroup*>(commonItem);
if (stroke)
itemPos = QPointF(shifting, shifting);
} }
UBMimeType::Enum itemMimeType; UBMimeType::Enum itemMimeType;
@ -691,8 +696,7 @@ UBGraphicsItem *UBBoardController::duplicateItem(UBItem *item)
{ {
mActiveScene->addItem(gitem); mActiveScene->addItem(gitem);
// Translate the new object a bit gitem->setPos(itemPos);
gitem->setPos(20, 20);
mLastCreatedItem = gitem; mLastCreatedItem = gitem;
gitem->setSelected(true); gitem->setSelected(true);

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