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@ -286,6 +286,7 @@ UBGraphicsScene::UBGraphicsScene(UBDocumentProxy* parent, bool enableUndoRedoSta |
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, magniferDisplayViewWidget(0) |
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, magniferDisplayViewWidget(0) |
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, mZLayerController(new UBZLayerController(this)) |
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, mZLayerController(new UBZLayerController(this)) |
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, mpLastPolygon(NULL) |
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, mpLastPolygon(NULL) |
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, mCurrentPolygon(0) |
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{ |
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{ |
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UBCoreGraphicsScene::setObjectName("BoardScene"); |
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UBCoreGraphicsScene::setObjectName("BoardScene"); |
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#ifdef __ppc__ |
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#ifdef __ppc__ |
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@ -597,6 +598,7 @@ bool UBGraphicsScene::inputDeviceRelease() |
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delete mCurrentStroke; |
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delete mCurrentStroke; |
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mCurrentStroke = 0; |
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mCurrentStroke = 0; |
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} |
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} |
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mCurrentPolygon = 0; |
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} |
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} |
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} |
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} |
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@ -707,20 +709,6 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth, |
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if (mPreviousWidth == -1.0) |
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if (mPreviousWidth == -1.0) |
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mPreviousWidth = pWidth; |
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mPreviousWidth = pWidth; |
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UBGraphicsPolygonItem *polygonItem = lineToPolygonItem(QLineF(mPreviousPoint, pEndPoint), pWidth); |
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if (!polygonItem->brush().isOpaque()) |
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{ |
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// -------------------------------------------------------------------------------------
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// Here we substract the polygons that are overlapping in order to keep the transparency
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// -------------------------------------------------------------------------------------
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for (int i = 0; i < mPreviousPolygonItems.size(); i++) |
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{ |
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UBGraphicsPolygonItem* previous = mPreviousPolygonItems.value(i); |
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polygonItem->subtract(previous); |
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} |
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} |
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if (bLineStyle) |
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if (bLineStyle) |
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{ |
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{ |
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QSetIterator<QGraphicsItem*> itItems(mAddedItems); |
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QSetIterator<QGraphicsItem*> itItems(mAddedItems); |
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@ -733,18 +721,45 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth, |
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mAddedItems.clear(); |
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mAddedItems.clear(); |
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} |
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} |
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mpLastPolygon = polygonItem; |
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mAddedItems.insert(polygonItem); |
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// Here we add the item to the scene
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addItem(polygonItem); |
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if (!mCurrentStroke) |
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if (!mCurrentStroke) |
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mCurrentStroke = new UBGraphicsStroke(); |
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mCurrentStroke = new UBGraphicsStroke(); |
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polygonItem->setStroke(mCurrentStroke); |
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mPreviousPolygonItems.append(polygonItem); |
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QPolygonF newPolygon = UBGeometryUtils::lineToPolygon(QLineF(mPreviousPoint, pEndPoint), pWidth); |
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if (!mCurrentPolygon) |
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{ |
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mCurrentPolygon = new UBGraphicsPolygonItem(); |
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mCurrentPolygon->setPolygon(newPolygon); |
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initPolygonItem(mCurrentPolygon); |
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addItem(mCurrentPolygon); |
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mAddedItems.insert(mCurrentPolygon); |
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mCurrentPolygon->setStroke(mCurrentStroke); |
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mpLastPolygon = mCurrentPolygon; |
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} |
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//newPolygon = newPolygon.united(mCurrentPolygon->polygon());
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QPainterPath strokePainterPath; |
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strokePainterPath.addPolygon(mCurrentPolygon->sceneTransform().map(mCurrentPolygon->polygon())); |
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//QList<QPolygonF>
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QPolygonF oldPolygons = strokePainterPath.simplified().toFillPolygon(mCurrentPolygon->sceneTransform().inverted()); |
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newPolygon = oldPolygons.united(newPolygon); |
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/* foreach(QPolygonF polygon, oldPolygons)
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{ |
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newPolygon = polygon.united(newPolygon); |
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} |
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*/ |
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mpLastPolygon = mCurrentPolygon; |
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mCurrentPolygon->setPolygon(newPolygon); |
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if (!bLineStyle) |
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if (!bLineStyle) |
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{ |
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{ |
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