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OpenBoard/src/tools/UBGraphicsAristo.h

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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UBGRAPHICSARISTO_H_
#define UBGRAPHICSARISTO_H_
#include <QtGui>
#include <QtSvg>
#include <QGraphicsPolygonItem>
#include "core/UB.h"
#include "domain/UBItem.h"
#include "tools/UBAbstractDrawRuler.h"
class UBGraphicsScene;
class UBItem;
class UBGraphicsAristo : public UBAbstractDrawRuler, public QGraphicsPolygonItem, public UBItem
{
Q_OBJECT
public:
UBGraphicsAristo();
virtual ~UBGraphicsAristo();
enum { Type = UBGraphicsItemType::AristoItemType };
enum Tool {None, Move, Resize, Rotate, Close, MoveMarker, HorizontalFlip};
virtual int type() const
{
return Type;
}
virtual UBItem* deepCopy(void) const;
virtual void copyItemParameters(UBItem *copy) const;
virtual void StartLine(const QPointF& scenePos, qreal width);
virtual void DrawLine(const QPointF& position, qreal width);
virtual void EndLine();
enum UBGraphicsAristoOrientation
{
Bottom = 0,
Top
};
static UBGraphicsAristoOrientation orientationFromStr(QStringRef& str)
{
if (str == "Bottom") return Bottom;
if (str == "Top") return Top;
return sDefaultOrientation;
}
static QString orientationToStr(UBGraphicsAristoOrientation orientation)
{
QString result;
if (orientation == 0) result = "Bottom";
else if (orientation == 1) result = "Top";
return result;
}
void setRect(const QRectF &rect, UBGraphicsAristoOrientation orientation)
{
setRect(rect.x(), rect.y(), rect.width(), rect.height(), orientation);
}
void setRect(qreal x, qreal y, qreal w, qreal h, UBGraphicsAristoOrientation orientation);
void setOrientation(UBGraphicsAristoOrientation orientation);
UBGraphicsAristoOrientation getOrientation() const {return mOrientation;}
QRectF rect() const {return boundingRect();}
UBGraphicsScene* scene() const;
protected:
virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *styleOption, QWidget *widget);
virtual QPainterPath shape() const;
virtual void rotateAroundCenter(qreal angle);
virtual void resize(qreal factor);
virtual QPointF rotationCenter() const;
virtual QRectF closeButtonRect() const;
QRectF resizeButtonRect () const;
QRectF hFlipRect() const;
QRectF rotateRect() const;
QRectF markerButtonRect() const;
QCursor flipCursor() const;
QCursor resizeCursor() const;
QCursor markerCursor() const;
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
virtual void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
virtual void hoverMoveEvent(QGraphicsSceneHoverEvent *event);
private:
UBGraphicsAristo::Tool toolFromPos(QPointF pos);
QTransform calculateRotationTransform();
qreal angle;
void rotateAroundCenter(QTransform& transform, QPointF center);
bool mResizing;
bool mRotating;
bool mMarking;
QRect lastRect;
qreal mSpan;
// Coordinates are transformed....
QPoint lastPos;
QGraphicsSvgItem* mHFlipSvgItem;
QGraphicsSvgItem* mRotateSvgItem;
QGraphicsSvgItem* mResizeSvgItem;
QGraphicsSvgItem* mMarkerSvgItem;
qreal mStartAngle;
qreal mCurrentAngle;
static const QRect sDefaultRect;
static const UBGraphicsAristoOrientation sDefaultOrientation;
void paintGraduations(QPainter *painter);
void paintRulerGraduations(QPainter *painter);
void paintProtractorGraduations(QPainter* painter);
void paintMarker(QPainter *painter);
inline qreal radius () const
{
return sqrt(((B.x() - A.x())*(B.x() - A.x()))+((B.y() - A.y())*(B.y() - A.y()))) * 9 / 16 - 20;
}
UBGraphicsAristoOrientation mOrientation;
void calculatePoints(const QRectF& rect);
QPointF A, B, C;
static const int d = 70; // width of triangle border
static const int sArrowLength = 30;
static const int sMinWidth = 380;
static const int sMinHeight = 200;
static const int sArcAngleMargin = 5;
};
#endif /* UBGRAPHICSARISTO_H_ */