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165 lines
5.2 KiB
165 lines
5.2 KiB
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef UBGRAPHICSARISTO_H_
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#define UBGRAPHICSARISTO_H_
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#include <QtGui>
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#include <QtSvg>
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#include <QGraphicsPolygonItem>
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#include "core/UB.h"
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#include "domain/UBItem.h"
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#include "tools/UBAbstractDrawRuler.h"
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class UBGraphicsScene;
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class UBItem;
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class UBGraphicsAristo : public UBAbstractDrawRuler, public QGraphicsPolygonItem, public UBItem
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{
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Q_OBJECT
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public:
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UBGraphicsAristo();
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virtual ~UBGraphicsAristo();
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enum { Type = UBGraphicsItemType::AristoItemType };
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enum Tool {None, Move, Resize, Rotate, Close, MoveMarker, HorizontalFlip};
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virtual int type() const
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{
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return Type;
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}
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virtual UBItem* deepCopy(void) const;
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virtual void copyItemParameters(UBItem *copy) const;
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virtual void StartLine(const QPointF& scenePos, qreal width);
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virtual void DrawLine(const QPointF& position, qreal width);
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virtual void EndLine();
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enum UBGraphicsAristoOrientation
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{
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Bottom = 0,
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Top
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};
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static UBGraphicsAristoOrientation orientationFromStr(QStringRef& str)
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{
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if (str == "Bottom") return Bottom;
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if (str == "Top") return Top;
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return sDefaultOrientation;
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}
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static QString orientationToStr(UBGraphicsAristoOrientation orientation)
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{
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QString result;
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if (orientation == 0) result = "Bottom";
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else if (orientation == 1) result = "Top";
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return result;
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}
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void setRect(const QRectF &rect, UBGraphicsAristoOrientation orientation)
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{
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setRect(rect.x(), rect.y(), rect.width(), rect.height(), orientation);
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}
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void setRect(qreal x, qreal y, qreal w, qreal h, UBGraphicsAristoOrientation orientation);
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void setOrientation(UBGraphicsAristoOrientation orientation);
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UBGraphicsAristoOrientation getOrientation() const {return mOrientation;}
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QRectF rect() const {return boundingRect();}
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UBGraphicsScene* scene() const;
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protected:
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virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *styleOption, QWidget *widget);
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virtual QPainterPath shape() const;
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virtual void rotateAroundCenter(qreal angle);
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virtual void resize(qreal factor);
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virtual QPointF rotationCenter() const;
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virtual QRectF closeButtonRect() const;
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QRectF resizeButtonRect () const;
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QRectF hFlipRect() const;
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QRectF rotateRect() const;
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QRectF markerButtonRect() const;
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QCursor flipCursor() const;
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QCursor resizeCursor() const;
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QCursor markerCursor() const;
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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virtual void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
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virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
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virtual void hoverMoveEvent(QGraphicsSceneHoverEvent *event);
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private:
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UBGraphicsAristo::Tool toolFromPos(QPointF pos);
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QTransform calculateRotationTransform();
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qreal angle;
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void rotateAroundCenter(QTransform& transform, QPointF center);
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bool mResizing;
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bool mRotating;
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bool mMarking;
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QRect lastRect;
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qreal mSpan;
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// Coordinates are transformed....
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QPoint lastPos;
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QGraphicsSvgItem* mHFlipSvgItem;
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QGraphicsSvgItem* mRotateSvgItem;
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QGraphicsSvgItem* mResizeSvgItem;
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QGraphicsSvgItem* mMarkerSvgItem;
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qreal mStartAngle;
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qreal mCurrentAngle;
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static const QRect sDefaultRect;
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static const UBGraphicsAristoOrientation sDefaultOrientation;
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void paintGraduations(QPainter *painter);
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void paintRulerGraduations(QPainter *painter);
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void paintProtractorGraduations(QPainter* painter);
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void paintMarker(QPainter *painter);
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inline qreal radius () const
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{
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return sqrt(((B.x() - A.x())*(B.x() - A.x()))+((B.y() - A.y())*(B.y() - A.y()))) * 9 / 16 - 20;
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}
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UBGraphicsAristoOrientation mOrientation;
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void calculatePoints(const QRectF& rect);
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QPointF A, B, C;
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static const int d = 70; // width of triangle border
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static const int sArrowLength = 30;
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static const int sMinWidth = 380;
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static const int sMinHeight = 200;
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static const int sArcAngleMargin = 5;
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};
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#endif /* UBGRAPHICSARISTO_H_ */
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