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OpenBoard/src/tools/UBGraphicsTriangle.cpp

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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QGraphicsPolygonItem>
#include <QPolygonF>
#include "tools/UBGraphicsTriangle.h"
#include "core/UBApplication.h"
#include "board/UBBoardController.h"
#include "board/UBDrawingController.h"
#include "domain/UBGraphicsScene.h"
#include "core/memcheck.h"
const QRect UBGraphicsTriangle::sDefaultRect = QRect(0, 0, 800, 400);
const UBGraphicsTriangle::UBGraphicsTriangleOrientation UBGraphicsTriangle::sDefaultOrientation =
UBGraphicsTriangle::BottomLeft;
UBGraphicsTriangle::UBGraphicsTriangle()
: UBAbstractDrawRuler()
, QGraphicsPolygonItem()
, angle(0)
, mResizing1(false)
, mResizing2(false)
, mRotating(false)
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{
setRect(sDefaultRect, sDefaultOrientation);
create(*this);
mHFlipSvgItem = new QGraphicsSvgItem(":/images/hflipTool.svg", this);
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mHFlipSvgItem->setVisible(false);
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mHFlipSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Control));
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mVFlipSvgItem = new QGraphicsSvgItem(":/images/vflipTool.svg", this);
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mVFlipSvgItem->setVisible(false);
mVFlipSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Control));
mRotateSvgItem = new QGraphicsSvgItem(":/images/rotateTool.svg", this);
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mRotateSvgItem->setVisible(false);
mRotateSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Control));
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setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::CppTool)); //Necessary to set if we want z value to be assigned correctly
setFlag(QGraphicsItem::ItemIsSelectable, false);
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updateResizeCursor();
}
void UBGraphicsTriangle::updateResizeCursor()
{
QPixmap pix(":/images/cursors/resize.png");
QTransform itemTransform = sceneTransform();
QRectF itemRect = boundingRect();
QPointF topLeft = itemTransform.map(itemRect.topLeft());
QPointF topRight = itemTransform.map(itemRect.topRight());
QPointF bottomLeft = itemTransform.map(itemRect.bottomLeft());
QLineF topLine(topLeft, topRight);
QLineF leftLine(topLeft, bottomLeft);
qreal angle = topLine.angle();
QTransform tr1;
tr1.rotate(- angle);
mResizeCursor1 = QCursor(pix.transformed(tr1, Qt::SmoothTransformation), pix.width() / 2, pix.height() / 2);
angle = leftLine.angle();
QTransform tr2;
tr2.rotate(- angle);
mResizeCursor2 = QCursor(pix.transformed(tr2, Qt::SmoothTransformation), pix.width() / 2, pix.height() / 2);
}
UBGraphicsTriangle::~UBGraphicsTriangle()
{
}
UBItem* UBGraphicsTriangle::deepCopy(void) const
{
UBGraphicsTriangle* copy = new UBGraphicsTriangle();
copy->setPos(this->pos());
copy->setPolygon(this->polygon());
copy->setTransform(this->transform());
// TODO UB 4.7 ... complete all members ?
return copy;
}
void UBGraphicsTriangle::setRect(qreal x, qreal y, qreal w, qreal h, UBGraphicsTriangleOrientation orientation)
{
QPolygonF polygon;
polygon << QPointF(x, y) << QPoint(x, y + h) << QPoint(x+w, y + h);
setPolygon(polygon);
setOrientation(orientation);
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}
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void UBGraphicsTriangle::setOrientation(UBGraphicsTriangleOrientation orientation)
{
mOrientation = orientation;
calculatePoints(boundingRect());
QPolygonF polygon;
polygon << A1 << B1 << C1;
setPolygon(polygon);
}
UBGraphicsScene* UBGraphicsTriangle::scene() const
{
return static_cast<UBGraphicsScene*>(QGraphicsPolygonItem::scene());
}
void UBGraphicsTriangle::calculatePoints(const QRectF& r)
{
switch(mOrientation)
{
case BottomLeft:
A1.setX(r.left()); A1.setY(r.top());
B1.setX(r.left()); B1.setY(r.bottom());
C1.setX(r.right()); C1.setY(r.bottom());
break;
case TopLeft:
A1.setX(r.left()); A1.setY(r.bottom());
B1.setX(r.left()); B1.setY(r.top());
C1.setX(r.right()); C1.setY(r.top());
break;
case TopRight:
A1.setX(r.right()); A1.setY(r.bottom());
B1.setX(r.right()); B1.setY(r.top());
C1.setX(r.left()); C1.setY(r.top());
break;
case BottomRight:
A1.setX(r.right()); A1.setY(r.top());
B1.setX(r.right()); B1.setY(r.bottom());
C1.setX(r.left()); C1.setY(r.bottom());
break;
}
C = sqrt(rect().width() * rect().width() + rect().height() * rect().height());
qreal L = (C * d + rect().width() * d)/ rect().height();
qreal K = (C * d + rect().height() * d)/ rect().width();
switch(mOrientation)
{
case BottomLeft:
A2.setX(r.left() + d); A2.setY(r.top() + K);
B2.setX(r.left() + d); B2.setY(r.bottom() - d);
C2.setX(r.right() - L); C2.setY(r.bottom() - d);
break;
case TopLeft:
A2.setX(r.left() + d); A2.setY(r.bottom() - K);
B2.setX(r.left() + d); B2.setY(r.top() + d);
C2.setX(r.right() - L); C2.setY(r.top() + d);
break;
case TopRight:
A2.setX(r.right() - d); A2.setY(r.bottom() - K);
B2.setX(r.right() - d); B2.setY(r.top() + d);
C2.setX(r.left() + L); C2.setY(r.top() + d);
break;
case BottomRight:
A2.setX(r.right() - d); A2.setY(r.top() + K);
B2.setX(r.right() - d); B2.setY(r.bottom() - d);
C2.setX(r.left() + L); C2.setY(r.bottom() - d);
break;
}
W1 = rect().height() * d / C;
H1 = rect().width() * d / C;
switch(mOrientation)
{
case BottomLeft:
CC.setX(r.right() - L + W1); CC.setY(r.bottom() - d - H1);
break;
case TopLeft:
CC.setX(r.right() - L + W1); CC.setY(r.top() + d + H1);
break;
case TopRight:
CC.setX(r.left() + L - W1); CC.setY(r.top() + d + H1);
break;
case BottomRight:
CC.setX(r.left() + L - W1); CC.setY(r.top() - d - H1);
break;
}
}
void UBGraphicsTriangle::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->setPen(Qt::NoPen);
QPolygonF polygon;
QLinearGradient gradient1(QPointF(A1.x(), 0), QPointF(A2.x(), 0));
gradient1.setColorAt(0, edgeFillColor());
gradient1.setColorAt(1, middleFillColor());
painter->setBrush(gradient1);
polygon << A1 << A2 << B2 << B1;
painter->drawPolygon(polygon);
polygon.clear();
QLinearGradient gradient2(QPointF(0, B1.y()), QPointF(0, B2.y()));
gradient2.setColorAt(0, edgeFillColor());
gradient2.setColorAt(1, middleFillColor());
painter->setBrush(gradient2);
polygon << B1 << B2 << C2 << C1;
painter->drawPolygon(polygon);
polygon.clear();
QLinearGradient gradient3(CC, C2);
gradient3.setColorAt(0, edgeFillColor());
gradient3.setColorAt(1, middleFillColor());
painter->setBrush(gradient3);
polygon << C1 << C2 << A2 << A1;
painter->drawPolygon(polygon);
polygon.clear();
painter->setBrush(Qt::NoBrush);
painter->setPen(drawColor());
polygon << A1 << B1 << C1;
painter->drawPolygon(polygon);
polygon.clear();
polygon << A2 << B2 << C2;
painter->drawPolygon(polygon);
paintGraduations(painter);
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mAntiScaleRatio = 1 / (UBApplication::boardController->systemScaleFactor() * UBApplication::boardController->currentZoom());
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QTransform antiScaleTransform;
antiScaleTransform.scale(mAntiScaleRatio, mAntiScaleRatio);
mCloseSvgItem->setTransform(antiScaleTransform);
mHFlipSvgItem->setTransform(antiScaleTransform);
mVFlipSvgItem->setTransform(antiScaleTransform);
mRotateSvgItem->setTransform(antiScaleTransform);
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mCloseSvgItem->setPos(closeButtonRect().topLeft());
mHFlipSvgItem->setPos(hFlipRect().topLeft());
mVFlipSvgItem->setPos(vFlipRect().topLeft());
mRotateSvgItem->setPos(rotateRect().topLeft());
if (mShowButtons || mResizing1 || mResizing2)
{
painter->setBrush(QColor(0, 0, 0));
if (mShowButtons || mResizing1)
painter->drawPolygon(resize1Polygon());
if (mShowButtons || mResizing2)
painter->drawPolygon(resize2Polygon());
}
}
QPainterPath UBGraphicsTriangle::shape() const
{
QPainterPath tShape;
QPolygonF tPolygon;
tPolygon << A1 << B1 << C1;
tShape.addPolygon(tPolygon);
tPolygon.clear();
tPolygon << A2 << B2 << C2;
tShape.addPolygon(tPolygon);
tPolygon.clear();
return tShape;
}
void UBGraphicsTriangle::paintGraduations(QPainter *painter)
{
const int centimeterGraduationHeight = 15;
const int halfCentimeterGraduationHeight = 10;
const int millimeterGraduationHeight = 5;
const int millimetersPerCentimeter = 10;
const int millimetersPerHalfCentimeter = 5;
qreal kx = (mOrientation == TopLeft || mOrientation == BottomLeft) ? 1 : -1;
qreal ky = (mOrientation == BottomLeft || mOrientation == BottomRight) ? 1 : -1;
painter->save();
painter->setFont(font());
QFontMetricsF fontMetrics(painter->font());
for (int millimeters = 0; millimeters < (rect().width() - sLeftEdgeMargin - sRoundingRadius) / sPixelsPerMillimeter; millimeters++)
{
int graduationX = rotationCenter().x() + kx * sPixelsPerMillimeter * millimeters;
int graduationHeight = (0 == millimeters % millimetersPerCentimeter) ?
centimeterGraduationHeight :
((0 == millimeters % millimetersPerHalfCentimeter) ?
halfCentimeterGraduationHeight : millimeterGraduationHeight);
// Check that grad. line inside triangle
qreal dx = (kx > 0) ? rect().width() - graduationX : graduationX - rect().x();
qreal lineY = rotationCenter().y() - ky * rect().height()/rect().width() * dx;
if (mOrientation == BottomLeft || mOrientation == BottomRight)
{
if (lineY >= rotationCenter().y() - ky * graduationHeight)
break;
}
else
{
if (lineY <= rotationCenter().y() - ky * graduationHeight)
break;
}
painter->drawLine(QLine(graduationX, rotationCenter().y(), graduationX, rotationCenter().y() - ky * graduationHeight));
if (0 == millimeters % millimetersPerCentimeter)
{
QString text = QString("%1").arg((int)(millimeters / millimetersPerCentimeter));
int textXRight = graduationX + fontMetrics.width(text) / 2;
qreal textWidth = fontMetrics.width(text);
qreal textHeight = fontMetrics.tightBoundingRect(text).height() + 5;
int textY = (ky > 0) ? rotationCenter().y() - 5 - centimeterGraduationHeight - textHeight
: rotationCenter().y() + 5 + centimeterGraduationHeight;
bool bText = false;
switch(mOrientation)
{
case BottomLeft:
dx = rect().width() - textXRight;
lineY = rotationCenter().y() - rect().height()/rect().width() * dx;
bText = lineY <= textY;
break;
case TopLeft:
dx = rect().width() - textXRight;
lineY = rotationCenter().y() + rect().height()/rect().width() * dx;
bText = lineY >= textY + textHeight;
break;
case TopRight:
dx = textXRight - textWidth - rect().left();
lineY = rotationCenter().y() + rect().height()/rect().width() * dx;
bText = lineY >= textY + textHeight;
break;
case BottomRight:
dx = textXRight - textWidth - rect().left();
lineY = rotationCenter().y() - rect().height()/rect().width() * dx;
bText = lineY <= textY;
break;
}
if (bText)
painter->drawText(
QRectF(graduationX - textWidth / 2,
textY, textWidth, textHeight),
Qt::AlignVCenter, text);
}
}
painter->restore();
}
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void UBGraphicsTriangle::rotateAroundCenter(qreal angle)
{
qreal oldAngle = this->angle;
this->angle = angle;
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QTransform transform;
rotateAroundCenter(transform, rotationCenter());
setTransform(transform, true);
this->angle = oldAngle + angle; // We have to store absolute value for FLIP case
}
void UBGraphicsTriangle::rotateAroundCenter(QTransform& transform, QPointF center)
{
transform.translate(center.x(), center.y());
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transform.rotate(angle);
transform.translate(- center.x(), - center.y());
}
QPointF UBGraphicsTriangle::rotationCenter() const
{
switch(mOrientation)
{
case BottomLeft:
case TopLeft:
return B1 + QPointF(sLeftEdgeMargin, 0);
case TopRight:
case BottomRight:
return B1 - QPointF(sLeftEdgeMargin, 0);
}
return QPointF(0, 0);
}
QRectF UBGraphicsTriangle::closeButtonRect() const
{
switch(mOrientation)
{
case BottomLeft:
return QRectF(B2.x() - mCloseSvgItem->boundingRect().width() - 5,
B2.y() - mCloseSvgItem->boundingRect().height() - 5,
mCloseSvgItem->boundingRect().width(),
mCloseSvgItem->boundingRect().height());
case TopLeft:
return QRectF(B2.x() - mCloseSvgItem->boundingRect().width() - 5,
B2.y() + 5,
mCloseSvgItem->boundingRect().width(),
mCloseSvgItem->boundingRect().height());
case TopRight:
return QRectF(B2.x() + 5,
B2.y() + 5,
mCloseSvgItem->boundingRect().width(),
mCloseSvgItem->boundingRect().height());
case BottomRight:
return QRectF(B2.x() + 5,
B2.y() - mCloseSvgItem->boundingRect().height() - 5,
mCloseSvgItem->boundingRect().width(),
mCloseSvgItem->boundingRect().height());
}
return QRectF(0,0,0,0);
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}
QPolygonF UBGraphicsTriangle::resize1Polygon() const
{
qreal x1, y1;
switch(mOrientation)
{
case BottomLeft:
x1 = -1;
y1 = -1;
break;
case TopLeft:
x1 = -1;
y1 = 1;
break;
case TopRight:
x1 = 1;
y1 = 1;
break;
case BottomRight:
x1 = 1;
y1 = -1;
break;
}
QPointF P1(C1.x() + x1 * sArrowLength, C1.y());
QPointF P2(C1.x() + x1 * sArrowLength * rect().width()/C, C1.y() + y1 * sArrowLength * rect().height() / C);
QPolygonF p;
p << C1 << P1 << P2;
return p;
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}
QPolygonF UBGraphicsTriangle::resize2Polygon() const
{
qreal x1, y1;
switch(mOrientation)
{
case BottomLeft:
x1 = 1;
y1 = 1;
break;
case TopLeft:
x1 = 1;
y1 = -1;
break;
case TopRight:
x1 = -1;
y1 = -1;
break;
case BottomRight:
x1 = -1;
y1 = 1;
break;
}
QPointF P1(A1.x(), A1.y() + y1 * sArrowLength);
QPointF P2(A1.x() + x1 * sArrowLength * rect().width()/C,
A1.y() + y1 * sArrowLength * rect().height() / C);
QPolygonF p;
p << A1 << P1 << P2;
return p;
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}
QRectF UBGraphicsTriangle::hFlipRect() const
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{
qreal dy = mVFlipSvgItem->boundingRect().height() + mCloseSvgItem->boundingRect().height() + 10;
switch(mOrientation)
{
case BottomLeft:
return QRectF(B2.x() - mHFlipSvgItem->boundingRect().width() - 5,
B2.y() - mHFlipSvgItem->boundingRect().height() - 5 - dy,
mHFlipSvgItem->boundingRect().width(),
mHFlipSvgItem->boundingRect().height());
case TopLeft:
return QRectF(B2.x() - mHFlipSvgItem->boundingRect().width() - 5,
B2.y() + 5 + dy,
mHFlipSvgItem->boundingRect().width(),
mHFlipSvgItem->boundingRect().height());
case TopRight:
return QRectF(B2.x() + 5,
B2.y() + 5 + dy,
mHFlipSvgItem->boundingRect().width(),
mHFlipSvgItem->boundingRect().height());
case BottomRight:
return QRectF(B2.x() + 5,
B2.y() - mHFlipSvgItem->boundingRect().height() - 5 - dy,
mHFlipSvgItem->boundingRect().width(),
mHFlipSvgItem->boundingRect().height());
}
return QRectF(0,0,0,0);
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}
QRectF UBGraphicsTriangle::vFlipRect() const
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{
qreal dy = mCloseSvgItem->boundingRect().height() + 5;
switch(mOrientation)
{
case BottomLeft:
return QRectF(B2.x() - mVFlipSvgItem->boundingRect().width() - 5,
B2.y() - mVFlipSvgItem->boundingRect().height() - 5 - dy,
mVFlipSvgItem->boundingRect().width(),
mVFlipSvgItem->boundingRect().height());
case TopLeft:
return QRectF(B2.x() - mVFlipSvgItem->boundingRect().width() - 5,
B2.y() + 5 + dy,
mVFlipSvgItem->boundingRect().width(),
mVFlipSvgItem->boundingRect().height());
case TopRight:
return QRectF(B2.x() + 5,
B2.y() + 5 + dy,
mVFlipSvgItem->boundingRect().width(),
mVFlipSvgItem->boundingRect().height());
case BottomRight:
return QRectF(B2.x() + 5,
B2.y() - mVFlipSvgItem->boundingRect().height() - 5 - dy,
mVFlipSvgItem->boundingRect().width(),
mVFlipSvgItem->boundingRect().height());
}
return QRectF(0,0,0,0);
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}
QRectF UBGraphicsTriangle::rotateRect() const
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{
QPointF p(C2);
switch(mOrientation)
{
case BottomLeft:
p += QPointF(20, 5);
break;
case TopLeft:
p += QPointF(20, -5 - mRotateSvgItem->boundingRect().height());
break;
case TopRight:
p += QPointF(-20 - mRotateSvgItem->boundingRect().width(), -5 - mRotateSvgItem->boundingRect().height());
break;
case BottomRight:
p += QPointF(-20 - mRotateSvgItem->boundingRect().width(), 5);
break;
}
return QRectF(p, QSizeF(mRotateSvgItem->boundingRect().size()));
}
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QCursor UBGraphicsTriangle::resizeCursor1() const
{
return mResizeCursor1;
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}
QCursor UBGraphicsTriangle::resizeCursor2() const
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{
return mResizeCursor2;
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}
QCursor UBGraphicsTriangle::flipCursor() const
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{
return Qt::ArrowCursor;
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}
void UBGraphicsTriangle::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
lastRect = rect().toRect();
lastPos = transform().inverted().map(event->screenPos());
if (resize1Polygon().containsPoint(event->pos().toPoint(), Qt::OddEvenFill))
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{
mResizing1 = true;
event->accept();
}
else
if (resize2Polygon().containsPoint(event->pos().toPoint(), Qt::OddEvenFill))
{
mResizing2 = true;
event->accept();
}
else
if(rotateRect().contains(event->pos()))
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{
mRotating = true;
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event->accept();
}
else
{
QGraphicsItem::mousePressEvent(event);
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}
mShowButtons = false;
mCloseSvgItem->setVisible(false);
mHFlipSvgItem->setVisible(false);
mVFlipSvgItem->setVisible(false);
mRotateSvgItem->setVisible(mRotating);
update();
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}
void UBGraphicsTriangle::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
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if (!mResizing1 && !mResizing2 && !mRotating)
{
QGraphicsItem::mouseMoveEvent(event);
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}
else
{
QPoint currPos = transform().inverted().map(event->screenPos());
if (mResizing1)
{
if (mOrientation == TopLeft || mOrientation == BottomLeft)
{
int deltaX = currPos.x() - lastPos.x();
if (lastRect.width() + deltaX < sMinWidth)
deltaX = sMinWidth - lastRect.width();
setRect(QRectF(lastRect.left(), lastRect.top(),
lastRect.width() + deltaX, lastRect.height()), mOrientation);
}
else
{
int deltaX = lastPos.x() - currPos.x();
if (lastRect.width() + deltaX < sMinWidth)
deltaX = sMinWidth - lastRect.width();
setRect(QRectF(lastRect.left() - deltaX, lastRect.top(),
lastRect.width() + deltaX, lastRect.height()), mOrientation);
}
}
//-----------------------------------------------//
if (mResizing2)
{
if (mOrientation == BottomRight || mOrientation == BottomLeft)
{
int deltaY = lastPos.y() - currPos.y();
if (lastRect.height() + deltaY < sMinHeight)
deltaY = sMinHeight - lastRect.height();
setRect(QRectF(lastRect.left(), lastRect.top() - deltaY,
lastRect.width(), lastRect.height() + deltaY), mOrientation);
}
else
{
int deltaY = currPos.y() - lastPos.y();
if (lastRect.height() + deltaY < sMinHeight)
deltaY = sMinHeight - lastRect.height();
setRect(QRectF(lastRect.left(), lastRect.top(),
lastRect.width(), lastRect.height() + deltaY), mOrientation);
}
}
//-----------------------------------------------//
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if (mRotating)
{
QLineF currentLine(rotationCenter(), event->pos());
QLineF lastLine(rotationCenter(), event->lastPos());
rotateAroundCenter(currentLine.angleTo(lastLine));
}
//-----------------------------------------------//
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event->accept();
}
}
void UBGraphicsTriangle::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (mResizing1 || mResizing2 || mRotating)
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{
if (mRotating)
updateResizeCursor();
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mResizing1 = false;
mResizing2 = false;
mRotating = false;
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event->accept();
}
else if (closeButtonRect().contains(event->pos()))
{
hide();
emit hidden();
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event->accept();
}
else if (hFlipRect().contains(event->pos()))
{
switch(mOrientation)
{
case BottomLeft:
setOrientation(BottomRight);
break;
case BottomRight:
setOrientation(BottomLeft);
break;
case TopLeft:
setOrientation(TopRight);
break;
case TopRight:
setOrientation(TopLeft);
break;
}
}
else if (vFlipRect().contains(event->pos()))
{
switch(mOrientation)
{
case BottomLeft:
setOrientation(TopLeft);
break;
case BottomRight:
setOrientation(TopRight);
break;
case TopLeft:
setOrientation(BottomLeft);
break;
case TopRight:
setOrientation(BottomRight);
break;
}
}
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else
{
QGraphicsItem::mouseReleaseEvent(event);
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}
mShowButtons = true;
update();
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if (scene())
scene()->setModified(true);
}
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void UBGraphicsTriangle::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
UBStylusTool::Enum currentTool = (UBStylusTool::Enum)UBDrawingController::drawingController ()->stylusTool ();
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if (currentTool == UBStylusTool::Selector ||
currentTool == UBStylusTool::Play)
{
mCloseSvgItem->setParentItem(this);
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mShowButtons = true;
mCloseSvgItem->setVisible(true);
mHFlipSvgItem->setVisible(true);
mVFlipSvgItem->setVisible(true);
mRotateSvgItem->setVisible(true);
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if (resize1Polygon().containsPoint(event->pos().toPoint(), Qt::OddEvenFill))
setCursor(resizeCursor1());
else if(resize2Polygon().containsPoint(event->pos().toPoint(), Qt::OddEvenFill))
setCursor(resizeCursor2());
else if (closeButtonRect().contains(event->pos()))
setCursor(closeCursor());
else if (hFlipRect().contains(event->pos())
|| vFlipRect().contains(event->pos()))
setCursor(flipCursor());
else if (rotateRect().contains(event->pos()))
setCursor(rotateCursor());
else
setCursor(moveCursor());
event->accept();
update();
} else if (UBDrawingController::drawingController()->isDrawingTool()) {
setCursor(drawRulerLineCursor());
UBDrawingController::drawingController()->mActiveRuler = this;
event->accept();
}
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}
void UBGraphicsTriangle::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
mShowButtons = false;
setCursor(Qt::ArrowCursor);
mCloseSvgItem->setVisible(false);
mVFlipSvgItem->setVisible(false);
mHFlipSvgItem->setVisible(false);
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mRotateSvgItem->setVisible(false);
UBDrawingController::drawingController()->mActiveRuler = NULL;
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event->accept();
update();
}
void UBGraphicsTriangle::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
{
UBStylusTool::Enum currentTool = (UBStylusTool::Enum)UBDrawingController::drawingController ()->stylusTool ();
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if (currentTool == UBStylusTool::Selector ||
currentTool == UBStylusTool::Play)
{
mCloseSvgItem->setVisible(mShowButtons);
mVFlipSvgItem->setVisible(mShowButtons);
mHFlipSvgItem->setVisible(mShowButtons);
mRotateSvgItem->setVisible(mShowButtons);
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if (resize1Polygon().containsPoint(event->pos().toPoint(), Qt::OddEvenFill))
setCursor(resizeCursor1());
else if (resize2Polygon().containsPoint(event->pos().toPoint(), Qt::OddEvenFill))
setCursor(resizeCursor2());
else if (closeButtonRect().contains(event->pos()))
setCursor(closeCursor());
else if (hFlipRect().contains(event->pos())
|| vFlipRect().contains(event->pos()))
setCursor(flipCursor());
else if (rotateRect().contains(event->pos()))
setCursor(rotateCursor());
else
setCursor(moveCursor());
event->accept();
} else if (UBDrawingController::drawingController()->isDrawingTool()) {
event->accept();
}
}
void UBGraphicsTriangle::StartLine(const QPointF &scenePos, qreal width)
{
QPointF itemPos = mapFromScene(scenePos);
qreal y;
if (mOrientation == 0 || mOrientation == 1) {
y = rect().y() + rect().height() + width / 2;
} else if (mOrientation == 2 || mOrientation == 3) {
y = rect().y() - width / 2;
}
if (itemPos.x() < rect().x() + sLeftEdgeMargin)
itemPos.setX(rect().x() + sLeftEdgeMargin);
if (itemPos.x() > rect().x() + rect().width() - sLeftEdgeMargin)
itemPos.setX(rect().x() + rect().width() - sLeftEdgeMargin);
itemPos.setY(y);
itemPos = mapToScene(itemPos);
scene()->moveTo(itemPos);
scene()->drawLineTo(itemPos, width, true);
}
void UBGraphicsTriangle::DrawLine(const QPointF &scenePos, qreal width)
{
QPointF itemPos = mapFromScene(scenePos);
qreal y;
if (mOrientation == 0 || mOrientation == 1) {
y = rect().y() + rect().height() + width / 2;
} else if (mOrientation == 2 || mOrientation == 3) {
y = rect().y() - width / 2;
}
if (itemPos.x() < rect().x() + sLeftEdgeMargin)
itemPos.setX(rect().x() + sLeftEdgeMargin);
if (itemPos.x() > rect().x() + rect().width() - sLeftEdgeMargin)
itemPos.setX(rect().x() + rect().width() - sLeftEdgeMargin);
itemPos.setY(y);
itemPos = mapToScene(itemPos);
// We have to use "pointed" line for marker tool
scene()->drawLineTo(itemPos, width,
UBDrawingController::drawingController()->stylusTool() != UBStylusTool::Marker);
}
void UBGraphicsTriangle::EndLine()
{
}